[TF2Items] Item Designer - Advanced Give Item
2 Attachment(s)
[TF2Items] Item Designer AKA: Advanced Give Item Version 1.0.2 Description: This plugin is a hybrid of TF2Items' manager plugin and Give Weapon in that it allows you to give custom items without editing/uploading/reloading a config file.Commands: sm_giveitem - Gives an itemCommand Usage: Command Structure:Cvars: sm_giveitem_version - Plugin VersionInstall Instructions:
I wrote this mostly over a period of 2 sleepless nights, so if you notice anything goofy in the code, that's why.ToDo:
This uses the tf2items extension, and will not compile on the forum. Use the attached smx or compile it yourself. |
Re: [TF2Items] Advanced Give Item
~Reserved
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Re: [TF2Items] Advanced Give Item
~Also Reserved
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Re: [TF2Items] Advanced Give Item
/gi @all 0 1 127 10 1 0 tf_weapon_knife "134 ; 19"
Crash everything! |
Re: [TF2Items] Advanced Give Item
Is there anyway to give yourself a hat rather than giving your hat that you own an effect? So far it doesn't work and I can only get myself weapons. I'm not too much familiar with giving items by the way.
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Your choices are: Give a weapon (right away). Change a hat the next time you equip your loadout. (The plugin regenerates your loadout right away, so you see the changes immediately.) You MUST have the hat equipped to your current class or the command will do nothing. As per my examples above: Quote:
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Re: [TF2Items] Advanced Give Item
Fantastic, much easier to test weapons on the go, now we just need a way to see the weapons when they spawn (where's that workaround I keep hearing about :|).
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I think you might be able to use SetEntityModel as a workaround, never tried it though. |
Re: [TF2Items] Advanced Give Item
Great plugin DarthNinja. Only i'm a little concerned about giving people Valve hat related effects. The whole reason why Valve blocked the equipment manager and TF2Items functionality was because people could freely equip Valve items. So we have to watch out.
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Re: [TF2Items] Advanced Give Item
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