[L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
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Introduction This plugin is a rewrite of [L4D] Fire Immunity Specials. New Features/Differences - Supports both games. - Uses SDKHook_OnTakeDamage instead of player_hurt event, which allows for more options and flexibility. - Provides different types of immunities (Bullet, Explosive, Fire, and Melee). - Provides options for enabling/disabling the plugin in different gamemodes and gamemode types. (Thanks Silvers!) - Overall less code and better optimization. ConVars PHP Code:
I'm not sure. Let me know. Notes 1. The config file will be generated in the default cfg/sourcemod folder. 2. Explosive ammo counts as both bullet and explosive damage. 3. Incendiary ammo counts as both bullet and fire damage. 4. M60 damage counts as both bullet and explosive damage. Requests I don't know. Post one below and I'll look into it. Requirement SM 1.8+ Installation 1. Place special_infected_immunities.smx inside plugins folder. Credits Baz Newt - For the Fire Immunity Specials plugin. Lux - For valuable advise and input. Silvers - For the code to enable/disable the plugin in certain gamemodes and gamemode types. Changelog
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Re: [L4D & L4D2] Special Infected Immunities
Nice job, Crasher
Thanks for this...:bacon!: |
Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
Version 1.1 is out!
1. Fixed the issue with Tanks not getting extinguished when given fire immunity. |
Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
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Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
is there any way that tank is immune to fire without losing the effect of burning the tank?
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Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
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PHP Code:
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Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
super worked thanks :abeja:
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Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
Is there any plugins that nerf (but not nullifies) melee damage on specials? So I cant kill any special except tanks and witches with only 1 or 2 melee hits when specials have high HP with z_charger_health 1500 for example
EDIT: I think I could adapt this plugin by changing just one value Code:
else if ((damagetype & DMG_SLASH || damagetype & DMG_CLUB) && ((bIsBlocked(sMeleeTypes, "1", "1") && bIsSmoker(victim)) || (bIsBlocked(sMeleeTypes, "2", "2") && bIsBoomer(victim)) || (bIsBlocked(sMeleeTypes, "3", "3") && bIsHunter(victim)) || (bIsBlocked(sMeleeTypes, "4", "4") && bIsSpitter(victim)) || (bIsBlocked(sMeleeTypes, "5", "7") && bIsJockey(victim)) || (bIsBlocked(sMeleeTypes, "6", "6") && bIsCharger(victim)) || (bIsBlocked(sMeleeTypes, "7", "7") && bIsTank(victim)))) Quote:
EDIT2: It seems to be related to the float value, which doesn't apply to melee. The plugin seems to exist, but I can't find it. https://forums.alliedmods.net/showthread.php?t=236898 EDIT3: Finally, I find a plugin that does the work https://forums.alliedmods.net/showthread.php?t=154366 |
Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
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Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
Is there a chance to make the Smoker immune to instakills when he tongue-grab a survivor, but still take normal or increased damage? When a smoker grabs me and I headshoot him with any weapon, I kill him instantly (On other parts of the body, take increased damage, but it is fine for me). It would be more logical to release me, but if he still has enough HP, being able to resist shoots and run away. I'm looking for a plugin that does that and this is the closest thing I've found.
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