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-   -   remove particle effect (https://forums.alliedmods.net/showthread.php?t=312398)

Entity 12-01-2018 10:45

remove particle effect
 
You know that particle effect completely will disappear when there passes life_time time set to it even if to kill him. That is, particle entity will be killed, but the effect will exist before the termination life_time. As it is possible to destroy completely effect, in not dependence on life_time in CS:S? DestroyImmediately - works in CS:GO, and in CS:S does not work.

Entity 12-02-2018 16:04

Re: remove particle effect
 
at least tell me how you can change life_time particle entity after spawn, please

Indarello 12-02-2018 16:17

Re: remove particle effect
 
https://developer.valvesoftware.com/...ystem_Overview
Use alien swarm to edit .pcf

Entity 12-03-2018 07:31

Re: remove particle effect
 
Quote:

Originally Posted by Indarello (Post 2626453)

thank you, but I meant how do I use the code to change life_time after the spawn of a particle entity :)

MasterMind420 12-03-2018 15:19

Re: remove particle effect
 
Loookup the entity in datamaps dump...find the timeout keyvalue....or acceptentityinput kill the particle entity.

Entity 12-03-2018 16:10

Re: remove particle effect
 
I already looked there, found nothing suitable... To kill him, I've already tried everything: Kill, Stop, DestroyImmediately and stuff. The object itself is deleted, but the effect visually continues to work until the specified life_time ends. Did no one ever do that? This forum is my last hope :(

PHP Code:

CParticleSystem info_particle_system
m_bStartActive (Save|Key)(1 Bytes) - start_active
m_bWeatherEffect (Save|Key)(1 Bytes) - flag_as_weather
m_bActive (Save)(1 Bytes)
m_flStartTime (Save)(4 Bytes)
m_iszEffectName (Save|Key)(4 Bytes) - effect_name
m_iszControlPointNames[0] (Save|Key)(4 Bytes) - cpoint1
m_iszControlPointNames[1] (Save|Key)(4 Bytes) - cpoint2
m_iszControlPointNames[2] (Save|Key)(4 Bytes) - cpoint3
m_iszControlPointNames[3] (Save|Key)(4 Bytes) - cpoint4
m_iszControlPointNames[4] (Save|Key)(4 Bytes) - cpoint5
m_iszControlPointNames[5] (Save|Key)(4 Bytes) - cpoint6
m_iszControlPointNames[6] (Save|Key)(4 Bytes) - cpoint7
m_iszControlPointNames[7] (Save|Key)(4 Bytes) - cpoint8
m_iszControlPointNames[8] (Save|Key)(4 Bytes) - cpoint9
m_iszControlPointNames[9] (Save|Key)(4 Bytes) - cpoint10
m_iszControlPointNames[10] (Save|Key)(4 Bytes) - cpoint11
m_iszControlPointNames[11] (Save|Key)(4 Bytes) - cpoint12
m_iszControlPointNames[12] (Save|Key)(4 Bytes) - cpoint13
m_iszControlPointNames[13] (Save|Key)(4 Bytes) - cpoint14
m_iszControlPointNames[14] (Save|Key)(4 Bytes) - cpoint15
m_iszControlPointNames[15] (Save|Key)(4 Bytes) - cpoint16
m_iszControlPointNames[16] (Save|Key)(4 Bytes) - cpoint17
m_iszControlPointNames[17] (Save|Key)(4 Bytes) - cpoint18
m_iszControlPointNames[18] (Save|Key)(4 Bytes) - cpoint19
m_iszControlPointNames[19] (Save|Key)(4 Bytes) - cpoint20
m_iszControlPointNames[20] (Save|Key)(4 Bytes) - cpoint21
m_iszControlPointNames[21] (Save|Key)(4 Bytes) - cpoint22
m_iszControlPointNames[22] (Save|Key)(4 Bytes) - cpoint23
m_iszControlPointNames[23] (Save|Key)(4 Bytes) - cpoint24
m_iszControlPointNames[24] (Save|Key)(4 Bytes) - cpoint25
m_iszControlPointNames[25] (Save|Key)(4 Bytes) - cpoint26
m_iszControlPointNames[26] (Save|Key)(4 Bytes) - cpoint27
m_iszControlPointNames[27] (Save|Key)(4 Bytes) - cpoint28
m_iszControlPointNames[28] (Save|Key)(4 Bytes) - cpoint29
m_iszControlPointNames[29] (Save|Key)(4 Bytes) - cpoint30
m_iszControlPointNames[30] (Save|Key)(4 Bytes) - cpoint31
m_iszControlPointNames[31] (Save|Key)(4 Bytes) - cpoint32
m_iszControlPointNames[32] (Save|Key)(4 Bytes) - cpoint33
m_iszControlPointNames[33] (Save|Key)(4 Bytes) - cpoint34
m_iszControlPointNames[34] (Save|Key)(4 Bytes) - cpoint35
m_iszControlPointNames[35] (Save|Key)(4 Bytes) - cpoint36
m_iszControlPointNames[36] (Save|Key)(4 Bytes) - cpoint37
m_iszControlPointNames[37] (Save|Key)(4 Bytes) - cpoint38
m_iszControlPointNames[38] (Save|Key)(4 Bytes) - cpoint39
m_iszControlPointNames[39] (Save|Key)(4 Bytes) - cpoint40
m_iszControlPointNames[40] (Save|Key)(4 Bytes) - cpoint41
m_iszControlPointNames[41] (Save|Key)(4 Bytes) - cpoint42
m_iszControlPointNames[42] (Save|Key)(4 Bytes) - cpoint43
m_iszControlPointNames[43] (Save|Key)(4 Bytes) - cpoint44
m_iszControlPointNames[44] (Save|Key)(4 Bytes) - cpoint45
m_iszControlPointNames[45] (Save|Key)(4 Bytes) - cpoint46
m_iszControlPointNames[46] (Save|Key)(4 Bytes) - cpoint47
m_iszControlPointNames[47] (Save|Key)(4 Bytes) - cpoint48
m_iszControlPointNames[48] (Save|Key)(4 Bytes) - cpoint49
m_iszControlPointNames[49] (Save|Key)(4 Bytes) - cpoint50
m_iszControlPointNames[50] (Save|Key)(4 Bytes) - cpoint51
m_iszControlPointNames[51] (Save|Key)(4 Bytes) - cpoint52
m_iszControlPointNames[52] (Save|Key)(4 Bytes) - cpoint53
m_iszControlPointNames[53] (Save|Key)(4 Bytes) - cpoint54
m_iszControlPointNames[54] (Save|Key)(4 Bytes) - cpoint55
m_iszControlPointNames[55] (Save|Key)(4 Bytes) - cpoint56
m_iszControlPointNames[56] (Save|Key)(4 Bytes) - cpoint57
m_iszControlPointNames[57] (Save|Key)(4 Bytes) - cpoint58
m_iszControlPointNames[58] (Save|Key)(4 Bytes) - cpoint59
m_iszControlPointNames[59] (Save|Key)(4 Bytes) - cpoint60
m_iszControlPointNames[60] (Save|Key)(4 Bytes) - cpoint61
m_iszControlPointNames[61] (Save|Key)(4 Bytes) - cpoint62
m_iszControlPointNames[62] (Save|Key)(4 Bytes) - cpoint63
m_iControlPointParents[0] (Save|Key)(1 Bytes) - cpoint1_parent
m_iControlPointParents[1] (Save|Key)(1 Bytes) - cpoint2_parent
m_iControlPointParents[2] (Save|Key)(1 Bytes) - cpoint3_parent
m_iControlPointParents[3] (Save|Key)(1 Bytes) - cpoint4_parent
m_iControlPointParents[4] (Save|Key)(1 Bytes) - cpoint5_parent
m_iControlPointParents[5] (Save|Key)(1 Bytes) - cpoint6_parent
m_iControlPointParents[6] (Save|Key)(1 Bytes) - cpoint7_parent
m_hControlPointEnts (Save)(252 Bytes)
InputStart (Input)(0 Bytes) - Start
InputStop (Input)(0 Bytes) - Stop 


Starbish 12-03-2018 21:36

Re: remove particle effect
 
have you tried changing m_bActive or m_flStartTime?

Entity 12-04-2018 07:33

Re: remove particle effect
 
Quote:

Originally Posted by Starbish (Post 2626653)
have you tried changing m_bActive or m_flStartTime?

yeah, that didn't help me :(

8guawong 12-04-2018 15:16

Re: remove particle effect
 
Maybe try stripper?

Entity 12-04-2018 16:41

Re: remove particle effect
 
Quote:

Originally Posted by 8guawong (Post 2626778)
Maybe try stripper?

do not see sense, he also uses AcceptEntityInput -- > "Kill" or the like


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