[Metamod] Semiclip (v2.2)
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Semiclip
Author: s1lent Version: 2.2 Description: this module allows to pass through players. Based on semiclip module by joaquimandrade. Features: - allows jump to crouching players when semiclip works; - fixed jamming on mobile platform (a global problem on DeathrunMod). - intersecting players can take damage. Installation: - move all files from archive semiclip.dll | semiclip_mm_i386.so to folder /cstrike/addons/semiclip/ - open /addons/metamod/plugins.ini and insert path to the meta-plugin: Linux: Quote:
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- semiclip_option - changes settings Changelog
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Overview crouch: http://www.youtube.com/watch?v=Dk3DSGraFR0 Overview flashfix: http://www.youtube.com/watch?v=SrdpHpL5LaQ Source code: SVN Repository AGHL.RU |
Re: [Metamod] Semiclip
This seems like quite the hacky module \o/.
By the way you should avoid calling "CVAR" because some people may not understand. |
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Good job dude. |
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Seems nice to me.
Have you missed fclose? |
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i hastened :fox: |
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And aim|target info?
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Only enemy. Can't see teammates =/ And ye, how to crouch, it doesn't working for me... Screenshot: http://i.imgur.com/97eJXre.jpg upd On zombie plague it show teammates, but not showing enemies... =/ upd2 Thank you! You've made a great plugin! For a correct work server must be restarted! |
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load any new plugins added to the file unload any plugins that have been deleted from the file. This is only applicable to plugins loaded from the inifile. If the plugin was loaded from the console, it will not be unloaded during a refresh, whether it's in the inifile or not. reload any plugin whose file on disk has been updated since it was loaded. Note this appears to be only useful under linux, as under Windows you cannot rename or overwrite an open DLL, so it doesn't look a loaded plugin could ever have a newer file on disk. Oh well. :wink: But for this plugin I killed and started server. (I'm using screen) Anyway it is a great plugin, without FPS decreasing, even when server is full. Many thanks to author! |
Re: [Metamod] Semiclip
Good job man~!
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I think i have issue with this semiclip, the "effects = 0;" is not working well.
Linux HLDS build 6153 Beta My config file: Code:
team = 3; |
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Re: [Metamod] Semiclip
Please remove the post build settings from msvc10/semiclip.vcxproj :
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Re: [Metamod] Semiclip
Please add on/off cvar.
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Re: [Metamod] Semiclip
@slLent Is there a possibility to increase the time for unstuck(when a player is in another player)?
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Re: [Metamod] Semiclip
Update 2.2
- Added works semiclip for SPECTATOR's - Added command semiclip_option for changes settings - Added specific config maps with changes settings - Added fix flashing throw transparent players (overview bug) - Added teammates blocking flashing |
Re: [Metamod] Semiclip
Can you also add the function when player presses and holds the USE button (or maybe to bind any other key) that the semiclip only works than for the selected player?
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Re: [Metamod] Semiclip (v2.2)
Can you add natives and forwards like this module https://forums.alliedmods.net/showthread.php?t=261852 ?
It's very useful because you can make semiclip on other entities to only one team or you can select what players can get semiclip individually instead of all team. Thanks, the best semiclip module! |
Re: [Metamod] Semiclip (v2.2)
great module thanks :)
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Re: [Metamod] Semiclip (v2.2)
Sorry to necro, but would the author be willing to make a custom version of this module that allows it to work with the new Sven Co-op 5.0? Currently trying to use it in-game causes an immediate server crash, which I'm guessing stems from the fact that it doesn't have the newest SC functions and headers. I'd do it myself but this is out of the scope of my knowledge in coding (which is close to none).
Even though it's meant for CS, this is a fantastic module that works with pretty much every HL1 mod. In Sven specifically though, it's simply amazing to not have players bumping into each other constantly on a full server lol Would love to be able to use it again. |
Re: [Metamod] Semiclip (v2.2)
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Note: Transparent effect doesn't work! |
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Can you make a linux ver? |
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Re: [Metamod] Semiclip (v2.2)
Perhaps you to install cygwin, mingw, msvc, to create a virtual machine or to keep waiting.
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Re: [Metamod] Semiclip (v2.2)
Darn.. I just recently swapped my servers over to Ubuntu too, lol
Thank you so much for doing this Anggara! I actually wasn't sure if I was going to get a response at all since this thread is pretty old now. Lol Anyway I gave it a try on my windows installation and it still seems to be crashing my game though.. maybe it's something on my end? Just thought I'd let ya know regardless Hopefully someone can convert this to Linux someday! I'd be extremely grateful :o |
Re: [Metamod] Semiclip (v2.2)
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Solokillers already compiled custom metamod-p to get it works with new engine limits. Check here. I'll try to compile linux binary in Ubuntu later... EDIT : Compiled in Ubuntu with MinGW. Untested. |
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L 18/02/2016 - 22:27:46: "Luces en Babel<2><STEAM_0:1:13478675><>" connected, address "XXXXXXXXX:XXXXX" |
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Try running it without amxmodx. |
Re: [Metamod] Semiclip (v2.2)
I have the newest version of Metamod P from Solokiller. I tried the new semiclip linux binary both with and without AMX enabled and I get the same Segmentation Fault that SH Lynx gets which causes the server to immediately crash. Only seems to happen when a player joins, other than that it loads just fine
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Re: [Metamod] Semiclip (v2.2)
Yup, tried that too.. but no dice :(
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windows or linux? |
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Howdi Anggara_nothing!
I had a quick question, I was doing some testing with your plugin on my Sven-Coop server and I was curious would it be possible to make it more friendly on certain maps that rely on jumping on certain objects such as creates or barrels that are floating in water? I'm using this on a HL-Campaign server and I noticed once you jump on certain objects you just get stuck! So far this plugin works wonders :3 -Ticketry |
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