Idk if SM1.6 is at fault but
L 06/29/2014 - 10:45:19: [STEAMTOOLS] Ran out of methods to acquire SteamWorks interfaces.
Game: Tf2 |
Re: Idk if SM1.6 is at fault but
The only time I've seen this before was with modified steamclient binaries (to bypass client authenticity checks).
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Re: Idk if SM1.6 is at fault but
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Edit: But it only does that when installing server. Edit2: Here's entire script if you want, but servers are definitly installed + updated by steamcmd. PHP Code:
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Re: Idk if SM1.6 is at fault but
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Initializing Steam libraries for secure Internet server |
Re: Idk if SM1.6 is at fault but
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Re: Idk if SM1.6 is at fault but
A little update: It seems like my server is able to realize I have steam running(the client itself) and is using that steamclient.so
This is how I found out: First, I deleted the steamclient.so that came with server(steamclient is still running), server started on same account that the client is running on also. Started server, no complaints about no steamclient.so Closed steam client Restarted server and recieved a complaint |
Re: Idk if SM1.6 is at fault but
Running the client on the same system as the server currently isn't a supported configuration with SteamTools on platforms other than Windows (a patch is welcome if you want to implement it yourself).
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Re: Idk if SM1.6 is at fault but
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Fyi: I am too poor to get a dedicated machine, so I'm stuck with using my decent enough laptop I play on to run the tf2 server. Edit: Now that I know what caused my issue, I'm going to try to right my own version of the shell script to solve this(as the script I used to use was using screen sessions, but this new one is using a package that makes it harder to share sessions) |
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