[CSS&TF2] Red Rover 1.1.1
Red Rover Current Stable Version: 1.1.1 Description Instead of dying, players are "crossed over" to the opposing team. The goal is to get all players on one team. Requirement(s) Missing Features Here is a list of issues to be solved:
Commands
cfg/sourcemod/plugin.redrover.cfg CS:S Code:
// This file was auto-generated by SourceMod (v1.3.8) Code:
// This file was auto-generated by SourceMod (v1.3.9-dev)
Credits
Google Project http://code.google.com/p/redroversource/ Source http://code.google.com/p/redroversou...redrover-1-2-0 Download CS:S http://redroversource.googlecode.com...-1.1.1-r14.zip TF2 http://redroversource.googlecode.com...-1.1.1-r14.zip Release Notes Code:
// -------------------------------- |
Re: [CSS] Red Rover
I like the plugin :) I will give idea for the teams ... Will be very easy to know what team you are in if you are able to stick a star somewhere on the screen red for T and blue for CT so it will change colours imediatelly you switch teams and always stay on screen ... top or bottom corners .... :wink: I do not know if you are able to do that with SM though :wink:
Edit : Or Red and Blue Hand GLOVES (nice models that someone can do) |
Re: [CSS] Red Rover
It's hardly possible to change the client view model (it looks really bad) let alone changing the hand model.
But the star is actually a good idea. My photoshop skills should suffice in making a star. I'll definitely try some overlays as an indicator. Although I might try to make something more noticeable than a star in the corner. |
Re: [CSS] Red Rover
i get an error i can't deal with...
L 02/13/2010 - 22:18:44: [SM] Fatal error encountered parsing translation file "projectbase.phrases.txt" L 02/13/2010 - 22:18:44: [SM] Error (line 0, column 0): Stream failed to open L 02/13/2010 - 22:18:44: [SM] Fatal error encountered parsing translation file "basecmd.phrases.txt" L 02/13/2010 - 22:18:44: [SM] Error (line 0, column 0): Stream failed to open L 02/13/2010 - 22:18:44: [SM] Plugin encountered error 25: Call was aborted L 02/13/2010 - 22:18:44: [SM] Native "SetFailState" reported: Signature "CGameRules::TerminateRound" was not found. L 02/13/2010 - 22:18:44: [SM] Displaying call stack trace for plugin "redrover.smx": L 02/13/2010 - 22:18:44: [SM] [0] Line 109, src\redrover/gamedata.inc::GameData_OnPluginStart() L 02/13/2010 - 22:18:44: [SM] [1] Line 45, src\redrover/project.inc::ForwardOnPluginStart() L 02/13/2010 - 22:18:44: [SM] [2] Line 114, src\redrover.sp::OnPluginStart() i did everything like the other plugins. sdk hooks is working |
Re: [CSS] Red Rover
Ah, I forgot to upload a file.
But looks like you are missing the translations files as well. Those are in the package. Re-download it and the missing file will be there. |
Re: [CSS] Red Rover
it's the package^^
i try it again xD |
Re: [CSS] Red Rover
Make sure your downloading r4. You might have beat me to it.
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Re: [CSS] Red Rover
now it works perfectly ... the error log has disappeared ;)
really n1 plugin ***edit*** then is only a little problem with server-side-models. when you die you only get one of the standard models instead of the custom models. can you help again? I'm using the sm_skinchoser plugin |
Re: [CSS] Red Rover
Ah, I see. I'll just record the client's model that they have on spawn, and set it to that.
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Re: [CSS] Red Rover
sry for being a little redundant... i posted on the other thread before i found this one!! great idea for a plugin!! any chance of a tf2 port for this?...
i would definitely run it on a server!! ive been looking for something to switch things up on one of them, and this would work nicely!! |
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