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-   -   [CSS] Scout Spawner (https://forums.alliedmods.net/showthread.php?t=106789)

dataviruset 10-18-2009 18:22

[CSS] Scout Spawner
 
3 Attachment(s)
Scout Spawner for CSS

A simple scout spawner to your bhop servers for example.
!scout or /scout in chat (sm_scout in console) will equip you with a scout if you don't have a primary weapon.

ConVars (auto-generated in cfg/sourcemod/sm_scout.cfg on startup):
Quote:

// Ammo mode; 0 - ammo of spawned scout gets set to zero, 1 - full ammo, 10+90
// -
// Default: "0"
sm_scout_mode "0"

// Number of scout spawns allowed every round (reset on round start); 0 - unlimited, >0 - number of scouts
// -
// Default: "3"
sm_scout_number_per_round "3"

// SM_Scout plugin version (unchangeable)
// -
// Default: "1.20"
sm_scout_version "1.20"

Enjoy!

dan0ne 10-20-2009 23:46

Re: [CSS] Scout Spawner
 
It works, thx.
How can i get empty scout, without bullets?

//Sry for my english.

dataviruset 10-21-2009 11:47

Re: [CSS] Scout Spawner
 
I dunno :P

thetwistedpanda 10-21-2009 14:01

Re: [CSS] Scout Spawner
 
data, you might be able to accomplish that with SetEntData and the m_iAmmo call, but how you'd go about doing that I'm not sure :p.

dataviruset 10-21-2009 14:21

Re: [CSS] Scout Spawner
 
Okay, thanks for the tip! Perhaps I should make a version 1.1 with that :P

dataviruset 10-24-2009 18:39

Re: [CSS] Scout Spawner
 
And we have a new version, v 1.1 now with the possibility to decide whether the scout should have ammo or not. Again - enjoy :P

DIFF 11-17-2009 10:57

Re: [CSS] Scout Spawner
 
can you make check for team? spectators recieve scouts too.

Deceiver 11-25-2009 07:22

Re: [CSS] Scout Spawner
 
A team check would be great and also perhaps a customizable limit on how many they can spawn per round.

Thanks

dataviruset 02-08-2010 08:58

Re: [CSS] Scout Spawner
 
There's a new version of this plugin coming very soon, hang on :)

dataviruset 02-08-2010 14:16

Re: [CSS] Scout Spawner
 
Version 1.20 released, now checking if the player is alive and not in spectator mode, etc... A limitation of the number of scout spawns per round (cvar), multi-language support and a small sound when there's an error!


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