[CS:GO] Custom Weapons Menu (very easy to configure) now with sql support
This plugin is not against valve's rule if you obey this -> https://forums.alliedmods.net/showpo...44&postcount=8
Demostration video: Description: Plugin where you can add easily new weapon models to choose in a menu. Now you dont need know about coding for use the First Person View Models Interface. Just configure all in txt files so more easy impossible :bacon: Requeriments: Commands: Open the main menu: Code:
!cw Code:
!reloadcw Cvars: Put in server.cfg Code:
sm_customweaponsmenu_spawnmsg "1" // Enable or Disable Spawnmessages Configuration: Configure these two files in addons/sourcemod/configs/franug_cwm/ Example of configuration.txt file: Code:
"CustomModels" Code:
//Tridagger if you want to know differences between v_example.mdl w_example.mdl w_example_dropped.mdl
Spoiler
Database configuration: Just add a entry called "customweapons" in addons/sourcemod/configs/databases.cfg (mysql and sqlite supported) If not entry called "customweapons" in the file, then the plugin will use the entry called "storage-local" Donations (optional): If you apreciate my work, you can donate me via paypal or with a trade offer Download: Main repository Direct download Code changes Download zip with the models: https://drive.google.com/file/d/0BzQ...ew?usp=sharing |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
New version 1.1
-Fixed a possible crash when your configuration is not correct -Edited the example configuration.txt for remove a invalid name https://github.com/Franc1sco/Franug-...081659db35d6de |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Nice :up:
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Bug report
Will not save players weapon after map load |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Quote:
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
I think you should be warning this Franc1sco.
Some ppl might be smart (or stupid) enough to extract the mdl files from the CS:GO's VPK paks and change the textures' path. As an example, you can extract the karambit, make like an "Amber Fade" texture and add to the server. Basicly, you can create karambits dopplers and many other skins that are on market, just extracting the files and Valve may not like that and start to be against your plugin. |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Custom atributtes and force usage ?
Wonderful plugin anyway :3 |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Code:
L 12/28/2015 - 16:25:58: [SM] Displaying call stack trace for plugin "fpvm_interface.smx": |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Franc pls fix :
I tested the plugin server and is not stable :( Pls fix , knife has delay then when press click mouse left and click mouse right. write message console server: FS: Specified two path IDs (//Tridagger, GAME). FS: Specified two path IDs (//Tridagger, GAME). FS: Specified two path IDs (//Tridagger Steel, GAME). FS: Specified two path IDs (//Tridagger Steel, GAME). FS: Specified two path IDs (//Black Dagger, GAME). FS: Specified two path IDs (//Black Dagger, GAME). FS: Specified two path IDs (//Kabar, GAME). FS: Specified two path IDs (//Kabar, GAME). FS: Specified two path IDs (//1.6 Knife, GAME). FS: Specified two path IDs (//1.6 Knife, GAME). FS: Specified two path IDs (//Ultimate Knife, GAME). FS: Specified two path IDs (//Ultimate Knife, GAME). FS: Specified two path IDs (//Dual Infinity, GAME). FS: Specified two path IDs (//Dual Infinity, GAME). Thx, |
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