Re: Weapon Restrictions
Thanks! It's awesome.
I'm going to test it now. I would like to see it added into the sm_admin interface and admin immunity, that would be awesome! |
Re: Weapon Restrictions
Plugin has been updated and reposted. Changelog is in the initial post along with the new commands.
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Re: Weapon Restrictions
Great new features, thx Liam.
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Re: Weapon Restrictions
Somethings I would like to see are the sm_allow, sm_knives and sm_pistols to last till the map changes, not just 1 round. Also, sm_shotguns (all primary weapons restricted but shotguns), sm_snipers (every primary restricted but the scout, awp and autos), sm_nosnipers (no scout, awp, or autos) and sm_subs (all primary restricted but the sub-machine guns like MP5, TMP, P90, etc) and for all of those to last till map change as well.
Just some suggestions. :) |
Re: Weapon Restrictions
cool work. thanks mate.
I have a small additional feature request. something like sm_restrict_status to print out the current restriction state for admins. most likely you will already have something like this for debugging, right? |
Re: Weapon Restrictions
I really like the ease of use, but:
Quote:
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Re: Weapon Restrictions
i request a feature for limiting to 0 awps until player amount is > 8.
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Re: Weapon Restrictions
Gently: you can use Execute Configs for that. Just make a config for when there are 8 clients on with the command to restrict the awp to 0, and a config for 9 clients to remove the restriction.
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Re: Weapon Restrictions
Quote:
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Re: Weapon Restrictions
Ehhm, yes. I read about the fix. But I downloaded it some days after you posted the fix.
It does not happen every time, but still very often. Maybe this behaves different for me, because I trigger the restrictions by another plugin (http://forums.alliedmods.net/showthr...hlight=winning) which may toggle rerstriction status more often than usual. |
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