[L4D2] Digestion (1.2)
2 Attachment(s)
About:
Digestion rewards infected for attacking survivors by giving them health back for damage dealt. Cvar to control how much health infected get back. Infected can become overhealed. Infected can get bonus health for killing/incapping survivors. Cvars: sm_digestion_version - Plugin Version sm_digestion_hunter_heal - (default 0.5) Amount of damage converted to health. 0.1 is 10%, 0.5 is 50%, 1.0 is 100%, etc. sm_digestion_hunter_healmaxhp - (default 3x normal max HP) Hunter max HP sm_digestion_hunter_incap - (default 50% normal max HP) How much bonus health Hunters get for incapping a survivor. sm_digestion_hunter_kill - (default 100% normal max HP) How much bonus health Hunters get for killing a survivor. sm_digestion_hunter_enable - (default 1) Enable Hunter Digestion sm_digestion_smoker_heal sm_digestion_smoker_healmaxhp sm_digestion_smoker_incap sm_digestion_smoker_kill sm_digestion_smoker_enable sm_digestion_boomer_heal sm_digestion_boomer_healmaxhp sm_digestion_boomer_incap sm_digestion_boomer_kill sm_digestion_boomer_enable sm_digestion_charger_heal sm_digestion_charger_healmaxhp sm_digestion_charger_incap sm_digestion_charger_kill sm_digestion_charger_enable sm_digestion_tank_heal sm_digestion_tank_healmaxhp sm_digestion_tank_incap sm_digestion_tank_kill sm_digestion_tank_enable sm_digestion_spitter_heal sm_digestion_spitter_healmaxhp sm_digestion_spitter_incap sm_digestion_spitter_kill sm_digestion_spitter_enable sm_digestion_jockey_heal sm_digestion_jockey_maxhphp sm_digestion_jockey_incap sm_digestion_jockey_kill sm_digestion_jockey_enable Changelog: 0.1 - 14 views - Initial version 1.0 - 22 views - Fixed out of bounds healing where a player get so much health they go to low health 1.0.5 - 9 views - Fixed trying to get world entity's health 1.1 - 89 views - Fixed other world entity bugs - Added player checks - Added Incap/Kill bonus health for infected 1.2 - Added individual cvars for all special infected - Changed bonus hp chat messages to hint messages To Do: Currently taking feature requests Install Place l4d2_digestion.smx in sourcemod/plugins and delete plugin.l4d2_digestion.cfg in cfg/sourcemod. |
Re: [L4D2] Digestion 1.0
Cool Plugins , Work great ! Thanks.
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Re: [L4D2] Digestion 1.0
Ahaha nice plugin name :D
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Re: [L4D2] Digestion 1.0
I actually got the idea from an online game called Urban Dead. One of the zombie skills is Digestion which heals you the amount of damage that you do to other players.
Although when I was testing it someone mentioned that it was like a Vampire mod. |
Re: [L4D2] Digestion 1.0
err is this affected to tank also? :| if it does i will say ":grrr: Invincible Tank! F.T.W" << nvm that i saw a wrong word to comprehend "Infected means normal zombies"
sorry... |
Re: [L4D2] Digestion 1.0
Quote:
The plugin is more for those infected that managed to get a survivor isolated where they can incap and kill them without getting shot at. The health they get should be enough to cover any damage that took getting the person in the first place. The plugin has basically no limit on the max health for infected but to get any significant amount of health, you'll need to set the heal multiplier really high (I was messing around with a 50x heal modifier which gave the tank about 1000 HP for each punch). |
Re: [L4D2] Digestion 1.0
ah i see..... now... Your plugin definitely has something spamming in console *1.3.0"i get the errors here tomorrow
Edit: [SM] To access your backpack, type !pack in chat. L 03/27/2010 - 06:31:57: [SM] Native "GetClientHealth" reported: Client index 0 is invalid L 03/27/2010 - 06:31:57: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 06:31:57: [SM] [0] Line 36, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 06:31:58: [SM] Native "GetClientHealth" reported: Client index 0 is invalid L 03/27/2010 - 06:31:58: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 06:31:58: [SM] [0] Line 36, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 06:31:58: [SM] Native "GetClientHealth" reported: Client index 0 is invalid L 03/27/2010 - 06:31:58: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 06:31:58: [SM] [0] Line 36, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 06:31:59: [SM] Native "GetClientHealth" reported: Client index 0 is invalid L 03/27/2010 - 06:31:59: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 06:31:59: [SM] [0] Line 36, l4d2_digestion.sp::Event_PlayerHurt() [SM] Type !usepoints to use your item points. T |
Re: [L4D2] Digestion 1.0
Quote:
Fixed it now. |
Re: [L4D2] Digestion 1.0.5
Rolf? Still getting this
L 03/27/2010 - 19:25:25: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:25: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:25: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() Colonel Ace unpaused the game Colonel Ace paused the game L 03/27/2010 - 19:25:26: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:26: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:26: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 19:25:26: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:26: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:26: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() Colonel Ace unpaused the game Colonel Ace unpaused the game L 03/27/2010 - 19:25:29: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:29: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:29: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 19:25:29: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:29: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:29: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 19:25:29: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:29: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:29: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() Colonel Ace paused the game L 03/27/2010 - 19:25:31: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:31: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:31: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 19:25:32: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:32: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:32: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() L 03/27/2010 - 19:25:33: [SM] Native "GetClientTeam" reported: Client index 0 is invalid L 03/27/2010 - 19:25:33: [SM] Displaying call stack trace for plugin "l4d2_digestion.smx": L 03/27/2010 - 19:25:33: [SM] [0] Line 39, l4d2_digestion.sp::Event_PlayerHurt() |
Re: [L4D2] Digestion 1.0.5
I fixed that error and added a few checks to hopefully prevent other errors as well as adding new features.
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