TF2: AddTime
5 Attachment(s)
Addtime
Add time to the clock via command. Commands: sm_addtime <amount> - Add the specified time to the game clock. * sm_settime <amount> - Set the game clock to the time specified. * * Amounts are in seconds. Notes: Access to the commands requires the changemap (g) admin flag. Changelog:
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Re: TF2: AddTime
Ok tried this plugin on pl_goldrush, did sm_addtime 999 when time was at 3 minutes and ticking down, the timer stayed at 3 minutes and kept ticking down. My server crashed about 3 seconds later.
I will test again and see if it crashes again. |
Re: TF2: AddTime
Ok did it again, server did not crash this time so the crash must be unrelated. But it does not add time to the clock, seems to do nothing
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Re: TF2: AddTime
Hmm, I was using SetTime before, and that worked, so I assumed AddTime would work as well. I could have sworn I used it before. I'll check it out.
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Re: TF2: AddTime
Updated to Version 1.0.1
I tested out the plugin, and it worked fine on dustbowl for me. I added a command so you can change the time left to a certain time if you want. Also, you can use negative numbers for the addtime command to remove time, but if you go below the time left, the game will glitch and get stuck at 0 seconds. I might make a fix for this later on to prevent it from happening. You can fix this glitch though by setting the time to 1 using sm_settime. |
Re: TF2: AddTime
this is my console
Code:
] sm_addtime When I do sm_addtime via rcon, it gives me those errors about acceptentityinput entity -1 is not valid or is freed. This is on ctf_2fort. |
Re: TF2: AddTime
Hmm, 2fort probably has a different way of handing the round times. I'll take a look at it in a bit.
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Re: TF2: AddTime
Quote:
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Re: TF2: AddTime
tested on cp_granary, and plugin works, but cannot set time any higher than 9 minutes and 59 seconds
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Re: TF2: AddTime
cp maps have their own game timer entities in the map that will limit the maximum round time limit, i.e if blue team caps the middle and then quickly caps the 4th point the total round timer will not exceed the value set within the map, in the case of granary i'd guess its probably 10 minutes.
i dont think you can override the game timer entities in the map which control the maximum allowed time per round. |
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