SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
3 Attachment(s)
SuperLogs: HL2DM / SourceForts
This is part of a series of plugins for many mods to enable more detailed logging, all in HL Log Standard. These plugins give the ability to track many things not natively logged by the game in log parsers such as HLstatsX:CE, Psychostats, and others. Requires SDK Hooks 1.1 or later For SuperLogs: HL2DM and SourceForts, the following features are available: Actions
Weapon logging for hitgroup, accuracy, and damage statistics Before SuperLogs:HL2MP, the only way to log these (that I'm aware of) is Keeper's HL2DM plugin. SuperLogs:HL2MP has the edge as it is open source, and unlike Keeper's, also tracks the crossbow as well. It is recommended that you disable the weapon logging in Keeper's if running SL:HL2DM else you will get doubled weaponstats log lines. Kill location coordinates Note that these are logged as an extra line before the death message is logged as supported by HLX:CE 1.6 and later as well as future versions of Psychostats. Ex. Code:
L 07/30/2009 - 15:20:08: World triggered "killlocation" (attacker_position "-398 1216 -105") (victim_position "-277 585 76")
Cvars (1 = Enable; 0 = Disable) superlogs_headshots - Enable logging of headshot player action (default on) superlogs_locations - Enable logging of location on player death (default on) (in the current version, weapon stats are always logged and cannot be disabled) Also See SuperLogs: TF2 SuperLogs: L4D SuperLogs: Insurgency SuperLogs: NeoTokyo SuperLogs: Age of Chivalry SuperLogs: GoldenEye: Source SuperLogs: Fistful Of Frags SuperLogs: CSS SuperLogs: DODS SuperLogs: ZPS SuperLogs: Generic SuperLogs: CSpromod SuperLogs: PVKII Compiling Notes SuperLogs: HL2MP requires loghelper and wstatshelper.inc to be in the scripting/include directory when compiling, and therefore, will not compile on the web compiler. SM version 1.3 or higher is required to compile. |
Re: SuperLogs: HL2MP / HL2DM
Hey, will it be possible to support SourceForts as well?
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Re: SuperLogs: HL2MP / HL2DM
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Am I correct in remembering that SourceForts uses all the same HL2DM weapons? Let me know. If so, this will likely work with a tweak to game detection and sourceforts gamedata for SDK Hooks. I can make the changes and test. |
Re: SuperLogs: HL2MP / HL2DM
yep, some are modified: the shotgun doesnt have the "doubleshot", the RPG does not have the laser guidance, no orb nor smg nades. I think that's it
And no Magnum at all. Thanks again man |
Re: SuperLogs: HL2MP / HL2DM
1 Attachment(s)
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For SourceForts, until SDK Hooks is next updated, you will need to use the attached gamedata (along with the EP1 version of SDK Hooks). |
Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.2 (updated 2010-06-02)
thanks man, apparently the plugin loaded correctly, I just need some players now to test it.
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Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
Hey, im also running an SF server with sdkhooks. I noticed the sdkhooks13 for sm13 is listed as deprecated (ep1). Should i use this anyway?
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Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
Use this one
Quote:
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Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
thanks... should i use that even if i have sourcemod 1.3?
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Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
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