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-   -   HLSW Info 1.1 (Updated 05/13/09) (https://forums.alliedmods.net/showthread.php?t=75939)

DJ Tsunami 08-15-2008 13:23

HLSW Info 1.1 (Updated 2020/08/05)
 
4 Attachment(s)
Simple plugin to provide next map and time left information in HLSW. Here's a screenshot taken from HLSW's wiki:

http://wiki.hlsw.net/images/9/9a/Server_Details.png

This plugin adds the (de_dust2 next) and (17:10 left). Thanks to berni for helping me with hiding the cvar changes from chat. Enjoy.

Changelog
  • 1.1
    • Simplified the plugin, fixed bugs.
    • Added Pending Vote support.
  • 1.0
    • Initial release.

DontWannaName 08-15-2008 14:05

Re: HLSW Info
 
Is this like a bug in HLSW for all games or just css?

Zuko 08-15-2008 14:48

Re: HLSW Info
 
Why timelimit refreshes every 30 seconds (not in realtime) ?

LIONz 08-15-2008 15:38

Re: HLSW Info
 
Quote:

Originally Posted by DontWannaName (Post 670060)
Is this like a bug in HLSW for all games or just css?

just source games

curlefry 08-15-2008 15:57

Re: HLSW Info
 
Sweet. I love HLSW, are there other SM plugins?

DJ Tsunami 08-15-2008 16:14

Re: HLSW Info
 
It's not a bug, HLSW only supports cm_nextmap, amx_nextmap and ma_nextmap, not sm_nextmap. About the timeleft, for it to be realtime the timer would have to run every 0.5 seconds. Kind of a waste of resources, you don't need to know the exact time left.

ProjectManhatten 08-15-2008 16:33

Re: HLSW Info
 
Mmmm very nifty plugin, I like!

DJ Tsunami 08-15-2008 18:23

Re: HLSW Info
 
@curlefry: I can't think of anything else to add, but if you know something, you can always request it here.

DontWannaName 08-15-2008 19:07

Re: HLSW Info
 
Why cant hlsw just release a new version to add sm support, is this until then?

DJ Tsunami 08-15-2008 19:13

Re: HLSW Info
 
Don't ask me. I e-mailed him like 4 months ago about supporting the new meta list format that was released in MM:S 1.6.1 on the Metamod Plugins tab, and that has not yet been implemented. So I don't trust him to do anything like that soon. Also, SM doesn't have a timeleft cvar, so that would only work for the next map.


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