FakeMeta Research
2 Attachment(s)
Code:
/* Examples Altering your origin fm_pev me pev_origin 124 832 15 Altering your animation fm_es me es_sequence 9 Making another player hold a punchangle fm_cd 3 cd_punchange 120 120 50 Finding your weapon's pdata offset that holds the clip ammo fm_pdata_search wpn 75 125 8 Finding out which pdata offset is different when you hold an awp and scope in with an awp Non-Scoped: fm_pdata_log wpn 0 100 store Scoped: fm_pdata_log wpn 0 100 compare And so much more... |
Re: FakeMeta Research
0o C00L...This will be very helpful! Gj man. :wink:
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Re: FakeMeta Research
This sounds like a useful tool and I think I've figured out how to use it. However, it doesn't compile due to the error:
Code:
//// fmresearch.sma |
Re: FakeMeta Research
Hah, wow. Fixed. I put the const inside the sma for simplicity.
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Re: FakeMeta Research
Will definetly test this when I get home.
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Re: FakeMeta Research
Wilson I hope you do realize that with minor modifications and additions some users may begin to code 4-th(!) party scripts for this (such as heros for ex.)... All hell will break loose then... prepare yourself :D
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Re: FakeMeta Research
Hah, master, I'm interested..what are you talking about?
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Re: FakeMeta Research
I'm talking about a cfg file with per-map settings for a specific(but not only) player.
Ex: A player is selected (via configurable algorithm) and his/hers pevs gets modified. Voila ! Your own custom hero, not limited by plugin design. Players could be selected based on team, frags, deaths, IP, .... you get the idea. Variations on this are endless. |
Re: FakeMeta Research
;)
good job. |
Re: FakeMeta Research
I don't really understand the point of this:
Code:
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