[CS:GO] Block / Remove / Prevent Bullet decals?
Hey there,
i am pretty sure that this isnt possible, at least not with SM, but i just want to make sure that it really isnt :P Is it possible to prevent bullet impact decals / remove them? I tried to hook the "Shotgun Shot" tempent (Which funnily is called for any weapon, not just a Shotgun) and returning Plugin_Stop but that didnt result in anything. Are the Bulletdecals completely Clientside in CS:GO? (non-serverside seed suggests that), and is there really no way to force a client to remove them? (or maybe at least all decals like r_cleardecals does) |
Re: [CS:GO] Block / Remove / Prevent Bullet decals?
ClientCommand(iClient, "r_cleardecals 0");
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Re: [CS:GO] Block / Remove / Prevent Bullet decals?
That does not work, at least not for CS:GO
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Re: [CS:GO] Block / Remove / Prevent Bullet decals?
Try sv_multiplayer_maxtempentities 0
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Re: [CS:GO] Block / Remove / Prevent Bullet decals?
Doesnt seem to have a function in CS:GO. Its accessible trough sm_cvar but doesnt block any tempents whatsoever, not even beams.
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Re: [CS:GO] Block / Remove / Prevent Bullet decals?
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Re: [CS:GO] Block / Remove / Prevent Bullet decals?
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Re: [CS:GO] Block / Remove / Prevent Bullet decals?
Hi,
Did someone find a way to remove bullet holes for client in CS:GO? |
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