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-   -   [TF2] Highfive Power (https://forums.alliedmods.net/showthread.php?t=239614)

Aderic 04-30-2014 19:23

[TF2] Highfive Power
 
2 Attachment(s)
Notice 7/13/2015: I have stepped away from TF2 & SM and no longer support these plugins.
If you would like to take over on a plugin, feel free to contact me.


What does this plugin do?

It gives the initiator and partner of a highfive certain buffs.

Edit: This plugin works for all partner taunts now, not just the highfive.

Who is it for?
The very non-serious. If you run a fun-server this is for you.

Buff List:
Spoiler


CVARs:
Code:

sm_highfiveCooldown - The length of time a player has to wait to perform a power highfive.
sm_highfiveConditions - The conditions and durations you want applied when a power highfive is performed.



Command List:

Code:

sm_highfiveHelp - Lists all of the available named conditions.


Usage:

Spoiler
Installation Instructions:
  1. Click highfivepowers.smx below and download the .smx file. Do not download highfivepowers.sp unless you are a developer or you want to compile the plugin yourself. This plugin relies on the great MoreColors by Dr. McKay, and will fail to compile using the online compiler.
  2. Move highfivepowers.smx to your sourcemod/plugins folder.
  3. If your server is currently running type sm plugins load highfivepowers.
Version Information
Code:

Version 1.0 - Initial Release.
Version 1.1 - Fixed highfive detection for the latest TF2 update.
All partner taunts now apply powers based on this plugin's settings.


hustler777 05-01-2014 05:24

Re: [TF2] Highfive Power
 
Plugin failed to compile

Aderic 05-01-2014 06:04

[TF2] Highfive Power
 
Quote:

Originally Posted by hustler777 (Post 2131956)
Plugin failed to compile

Thanks for pointing that out! I have attached a compiled version of the plugin to use again!

ygor.almeida 05-08-2014 01:36

Re: [TF2] Highfive Power
 
Very cool plugin, I'm using on my server of trade.tks

Aderic 05-08-2014 09:31

Re: [TF2] Highfive Power
 
Quote:

Originally Posted by ygor.almeida (Post 2135080)
Very cool plugin, I'm using on my server of trade.tks

Thank you for the feedback! :)

DrFallen 05-09-2014 08:19

Re: [TF2] Highfive Power
 
Interesting plugin maybe have it per chance rather than on cooldown? prehaps.

Aderic 05-09-2014 10:31

Re: [TF2] Highfive Power
 
Quote:

Originally Posted by DrFallen (Post 2135517)
Interesting plugin maybe have it per chance rather than on cooldown? prehaps.

Well, if you're talking about balancing it, that's up to you. You have the ability to change every buff and the cooldown time.

The issue with putting it on a chance is that the highfive already has enough drawbacks; in combat you have to find a safe place to use it, you have to use it with a friend. It leaves you stunned for long enough. I suppose if you wanted to make the chance high it wouldn't be as bad but the cooldown is just to prevent spamming of the plugin. It could come in especially useful if say your spawn was getting camped and you needed to stop the spawn camping.

hustler777 05-10-2014 01:45

Re: [TF2] Highfive Power
 
Very nice plugin, and work good with "high-five enemy")

Aderic 05-10-2014 09:11

Re: [TF2] Highfive Power
 
Quote:

Originally Posted by hustler777 (Post 2135805)
Very nice plugin, and work good with "high-five enemy")

Thanks, I also use it with the high-five enemy plugin. :D

kelvin31 05-27-2014 00:11

Re: [TF2] Highfive Power
 
why I don't have any effect, is it my probelm?
I set sm_highfiveConditions gaint 10.0; or sm_highfiveConditions crits 10.0;
no any effect aftrer high five, and I havn't re-compile, just DL your highfivepowers.smx,
and suggestion for me? thank you


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