Clan-Tags are not stable
Hi...
the last days i see, that the clan tags are instable. (CSGO) That means, Players are allocated to the correct clan, but a day later, the same Player ist taken from this clan again (DB value for clan = 0). Again, some Hours later the Player is in the clan-list again (DB value for clan i.e. = 2). The Player was not playing in this period and i can't find a dependence with a Special run of the daemon or similar. hlstats run every 5 minutes and the Award-script runs daily… (cron) Any Suggestion what the root cause could be? |
Re: Clan-Tags are not stable
I checked it yesterday in detail and it looks like:
If someone plays, he will assigned to the clan. He (or she) plays and disconnect.... Everything is fine. He (or she) connects again to play, and will be removed from the clan... He (or she) plays and disconnect.... Still not part of the clan... And so on... every second play-session the player will be removed... Where can i find the part, where the player is removed from the clan in the scripts? In the logs i see (figuratively): Player is assigned to clan... Player is already part of the clan I dind't see anything regarding 'Player is removed from clan'... |
Re: Clan-Tags are not stable
Problem still exists.
Made some more analysis, but no solution… I can't find a function that can cause the strange behavior. Maybe the dbflush? This Problem is really annoying... |
Re: Clan-Tags are not stable
Back in the days, HLstatsX:CE was taking your clan tags from your player name (and not the Steam Group clantag from CS:S/CS:GO).
So unless something has changed within the version of HLstatsX:CE that you are using, you might still need to set your player name to something like "[WbOF]LuZiFeR" to trigger the clantag of HLstatsX:CE. |
Re: Clan-Tags are not stable
I understand what you are saying, but why does the assignment is working every second call? :)
It means, that the function is working with the Steam-Group everytime and every second time the assignment is removed again… What are the reason (or the part of the coding) where the clan-value is set to 0? I can't find this!? :) I use the newest Version of HLSX, as far as i know... |
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