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-   -   SourceMod Now Beta, Admin Plugins Starting (https://forums.alliedmods.net/showthread.php?t=56176)

BAILOPAN 06-08-2007 04:09

SourceMod Now Beta, Admin Plugins Starting
 
Given the large amount of progress SourceMod has made in the past month, we have decided that SourceMod is now "beta" quality instead of "alpha." SourceMod should now be stable enough to run on production servers (barring plugins doing bad things to the Source engine).

In addition to the recent feature of SQL support, SourceMod has gained its first default administrative plugin. Over the next few weeks more of these will appear, and SourceMod will be more and more usable for normal administrators. Our goal is to reproduce most of the original AMX Mod X commands.

Command documentation: Click here
Admin documentation: Click here

(Note that unlike AMX Mod X, SourceMod has built-in chat triggers for every command, and command output will be properly redirected to chat text.)

Lastly, if you have not already seen them, we have released SourceMod vs. EventScripts and SourceMod vs. AMX Mod X benchmarks.

Enjoy!

API 06-08-2007 09:53

Re: SourceMod Now Beta, Admin Plugins Starting
 
My my my.... you are one lucky motherfucker this summer :]
Anyway, great job with all your work on this stuff, it means alot to all us coders :]

^BuGs^ 06-08-2007 11:43

Re: SourceMod Now Beta, Admin Plugins Starting
 
w00t.

FlyingMongoose 06-08-2007 12:49

Re: SourceMod Now Beta, Admin Plugins Starting
 
<3 bail

krod 06-08-2007 14:46

Re: SourceMod Now Beta, Admin Plugins Starting
 
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOO!

FlyingMongoose 06-09-2007 04:25

Re: SourceMod Now Beta, Admin Plugins Starting
 
bail, I notice on the "chat triggers" you say "when an administrator runs"

http://wiki.alliedmods.net/Commands_...#Chat_Triggers

Does that still apply to RegConsoleCmd, because I think RegConsoleCmd (since they're generic public commands) should be allowed to be executed by everyone (I have sm_tkcount, sm_tacount, sm_forgivetk, and sm_punishtk in atac) all of these are "public" commands that could be run by anyone. Just asking for clarification.

Also, is there a way to detect what sent it? because I want to apply colors to my replyto if it's sent as a chat command.

BAILOPAN 06-09-2007 08:18

Re: SourceMod Now Beta, Admin Plugins Starting
 
Chat triggers work for RegConsoleCmd.

There is a GetCmdReplySource function available, but it is intended for situations where output CAN'T be printed properly to chat (for example, !who has too much text).

Your idea will quickly lead to a lot of redundant code because not all mods will/have to support colour markup(?), and you'll be stuck dealing with that.

FlyingMongoose 06-09-2007 10:00

Re: SourceMod Now Beta, Admin Plugins Starting
 
I was wondering more if chat triggers could be executed by non-admins when regconsolecmd was used. So far color markup hasn't affected any output to any mod (afaik) it might just "not output color" on specifc mods.

BAILOPAN 06-09-2007 18:14

Re: SourceMod Now Beta, Admin Plugins Starting
 
Also if you language translation, you could be stuck with a lot of excess keys.

Yes, chat triggers can be executed by non-admins.

FlyingMongoose 06-09-2007 18:15

Re: SourceMod Now Beta, Admin Plugins Starting
 
alright, next q

does it *have* to be sm_ or can it be anything_*??


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