thx, it works very well!
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I should say Finally someone hav done it
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trouble loading this plugin
HI guys,
For some reason i cant get this plugin to load on my server. I just keep getting the error unknown unknown unknown badcamper.amxx bad load i am running czero on amxmox 1.60, Metamodv1.18p26 Modules Running AMXModX HLGuard Fun Engine I have other plugins running fine and i have tried recompiling the .amxx with the online compiler but still cant get it to load properly. Any solutions out there ? All on a linux dedicated server |
Re: trouble loading this plugin
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Thanks Brad
I have the underscore in place sorry for the confusion. I've looked through the amx log and it looks like i have a problem with the fun module not kicking in properly. Looking through hlsw it shows it running correctly but the log states that it cannot run the plugin as it needs the fun module and to check the module.ini which i have done to make sure that the fun_amxx_i386.so has the ; removed which it has. Strange Anyone had a similar problem ? Thanks for your help so far |
I haven't heard of anyone having a similar problem with this plugin.
Do you have any other plugins running that use the fun module? |
I've found the problem. It was a bad fun_amxx_i386.so module . I've installed a new module and its all working.
What a great plugin. Thanks Brad If i want to change the defaults is it just a matter of editing the .sma file and recompiling ? |
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Now let me hedge that a bit... If you are referring to changing the values of the CVARS, then the answer is no. If you are referring to changing the compiler options, then the answer is yes. I assume you're talking about the CVARs. I do not recommend EVER changing the value of a CVAR within a script itself. There are a variety of alternatives. What I do is add the CVARs to the bottom of my amxx.cfg file. Quote:
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When I try this plugin, it doesn't load and I can find this in the log-file:
Invalid Plugin (plugin "bad_camper.amxx") I tried to download the plugin directly and I tried to compile it by my self... all with the same error. |
Have you installed it correctly?
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There is nothing to install, just copy the amxx-file into the plugins-folder and insert the plugin in the plugin.ini ... that's what I did.
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*Edited*
I had wrong info |
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I've upgraded, thanks :)
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TERs and BOMBS
Hi all!!!
I we just installed Bad Camper on my server and it is a great plugin!!! Love IT!!! But I would have one question, maby it has been asked before... Anyway: Is there a way how to make it TURN OFF for TERs when they plant a bomb? So they are able to protect the bomb... Is there a way to do this? Only TERs not CTs... :?: Many thanx for the plugin... Seehank |
The closest this plugin can come to your request is based on the following CVAR:
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If I understand correctly, when map is de_ CTs are not checked till the bomb has been planted... Well and thats what I need... Would like tham both to be checked, BUT after bomb had been planted TERs will be allowed co camp... In addition, when map is NOT de_ TERs can camp (no fun)... So what I was asking for was badcamper_check_all 1 (check all) + little exception when the "bomb has been planted" Thnx, Seehank |
There is no way to do the following:
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Btw. Why? Do you find it somehow, useless or unfair? |
I should have indicated why when I told you I wasn't going to implement it. Sorry about that.
The reason why I won't is because it would be unfair. If Ts are allowed to camp when the bomb has been set, then CTs surely need to be able to camp prior to that. The rationale being that if Ts can camp to guard the bomb, the CTs should be able to camp to guard the bomb site. They'd both be doing their objectives so they should be treated equally. |
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When will be the next version of bad camper and what are the changes / new features?
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The next version of Bad Camper will be released sometime between today and oh let's say the end of next week, time permitting. It's undergoing final testing.
As an aside, I hope at least some people appreciate the fact that there are plugins that actually get tested for awhile before being released. Seems to be all to often the case that plugin authors rush their plugins "to market" without adequately testing them first or they get released with known bugs. :-| Back to your question. Here is the change log for the next version of Bad Camper. Code:
unreleased 1.1 - Added "Snark attack" punishment. Requires "Monster Mod" to be installed. |
thanx thanx thanx m8.. looking forward to the mod!!!
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New Version! I've just released the latest version.
[2005-12-10] v1.1
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Good job :!:
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Perfect job m8-... thnx much,,, Going to DL it right away...
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cool :D thats gonna be useful
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Thank you, to the three of you. I hope you find the new features (and fixes) worthwhile.
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As always: Great job and thanks Brad! Saw you finally added the "Snark attack punishment" so I can and will switch to your Camper-Management ;-)
Cheers, Curry |
Thank you for the kind words.
I think my implementation of the Snark Attack is different than the one you had pointed out to me. Hopefully you find it on par with, or better than, the other implementation. |
Hey, I found it agravating to not be able to turn the plugin completely off when an admin wanted to, so I added an
amx_camp <on|off>: Turn Camp Meter on or off. Also, when you restartround the Camp Meter gets buggy, so with this you can restartround then turn it off and then back on to not make it messed up. Just thought it might be helpful for some of you. :) On a side note if someone could give me +1 karma so I'm at 1 or 0 it would be greatly appreciated and I would return the favor. |
Re: Bad Camper 1.1 [Released 2005DEC10]
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Brad`watching_Pistons has smoten you.
Sounds like you deserved it. |
Re: Bad Camper 1.1 [Released 2005DEC10]
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I read all the cvars and I know what each of them do, that is why your plugin is outstanding. 1) However, the thing I changed was precisely so you don't need to do badcamper_punish and change the flags. 2) You can pause the plugin, but that will not stop the bug from happening. 3) This is not the forum for bugs, nevertheless, I will tell you what it is. When you restartround, the campmeter goes much faster, a result of "activating" itself twice. Therefore, you no longer have 30 seconds to camp, but much less. With the small change I did, you can completely stop the plugin. 4) I really don't understand your anger/annoyance at me. I didn't ruin your plugin, I didn't take it as credit, and I certainly did not target you in anyway. I have been on these forums for quite a while, I know what pausing is, I know what the Cvars do. That is especially not grounds to remove further amounts of karma, especially since I gave you +1 earlier today. :/ 5) Its the holidays, kindness all around. |
Re: Bad Camper 1.1 [Released 2005DEC10]
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I found a small bug though I don't know if anyone else has had this problem. I had to go in the sma and completely remove all references to the sound playing and the precaching of the sounds because aupon verifying resources steam would just close. Everytime every person who was trying to connect. Now like I said I don't know if anyone else had this problem, but it was annoying enough to have to remove all the sounds references. After doing this everything works now I just don't get to use heartbeat or snore.
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Which game mod are you running?
On Linux or Windows? You tried it with just snore and then with just heartbeat and in both case the result was the same? |
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Now, kindly fix the bug for your next update. |
I didn't say that you NEEDED to consult me, I said that it was common courtesy for one to do so.
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