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-   -   [TF2] Boss Spawner Deluxe v2.0.0 (https://forums.alliedmods.net/showthread.php?t=220913)

404UserNotFound 07-15-2013 19:13

[TF2] Boss Spawner Deluxe v2.0.0
 
I no longer work on this plugin. R3dw3r3w0lf has taken over development and has released his version of it on the forums. You can find it here

machede 07-16-2013 07:43

Re: [TF2] Boss Spawner Deluxe v1.0
 
THX Perfect.

captaindeterprimary 07-16-2013 11:20

Re: [TF2] Boss Spawner Deluxe v1.0
 
2 Attachment(s)
Quote:

Originally Posted by abrandnewday (Post 1991714)
Spoiler

Changed commands from sm_boss to name of boss, because easier for admins to remember. Will upload later.
Spoiler

==Edit==
Also removed unused handles g_spawned; g_HP;.
Spoiler


I don't know if removing g_spawned and g_HP broke anything, also I don't know if the plugin worked in the first place, I don't have access to tf2 here in the office.

404UserNotFound 07-16-2013 12:41

Re: [TF2] Boss Spawner Deluxe v1.0
 
Quote:

Originally Posted by vman315 (Post 1992160)
I don't know if removing g_spawned and g_HP broke anything, also I don't know if the plugin worked in the first place, I don't have access to tf2 here in the office.

1. Plugin worked just fine in the first place, so nothing to worry about there.
2. As for the unused handles, those were from either the Monoculus or Merasmus plugin (I forget which), but for some reason I can't remember where they were used and/or why.

luki1412 07-16-2013 12:43

Re: [TF2] Boss Spawner Deluxe v1.0
 
Was looking for one complete plugin. Thank you. Will test it.

Btw: Never heard of the zombie boss LOL

Chaosxk 07-16-2013 12:44

Re: [TF2] Boss Spawner Deluxe v1.0
 
Those handles were used for automatic spawning for Merasmus

luki1412 07-16-2013 12:50

Re: [TF2] Boss Spawner Deluxe v1.0
 
When I loaded the plugin on the server. This message appeared in console:

Attempted to create unknown entity type m_iBossHealthPercentageByte!

404UserNotFound 07-16-2013 12:53

Re: [TF2] Boss Spawner Deluxe v1.0
 
Quote:

Originally Posted by luki1412 (Post 1992216)
When I loaded the plugin on the server. This message appeared in console:

Attempted to create unknown entity type m_iBossHealthPercentageByte!

Yeaahhh...that'll happen. Sometimes, Merasmus' HP bar gets screwy, so you only need to take the health bar down to about half to kill him.

Nothing to worry about there!

Quote:

Originally Posted by Chaosxk (Post 1992209)
Those handles were used for automatic spawning for Merasmus

Ah! That was it! Thank you sir! So they were not required after all!


EDIT: I forgot that I didn't precache the models for the zombie bosses, mostly because they are an "unused" boss, and they use the same models that players do when using the Voodoo Cursed <Class> Soul items. HHH, Monoc and Meras all precache just fine.

friagram 07-16-2013 13:11

Re: [TF2] Boss Spawner Deluxe v1.1
 
You should change the names of the commands to be clearer, or only use one command an d spawn by name, and just store ent refs in an array. The healthbar should also be stored as an ent ref. also, the healthbar should be set up to work with all of the bosses.

luki1412 07-16-2013 13:14

Re: [TF2] Boss Spawner Deluxe v1.1
 
I tried zombie bosses. They are funny xD. I spawn a lot of them at once, because they are weak. They are silent though and all taunt at once. Also only blue ones have been used. Bots kill them too, like regular bosses.

Also about that error, it showed up right after I loaded the plugin using sm command. But if you say that it is not a problem then fine ;)


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