Boss Tip: Preventing Chain Lightning from insta-killing and/or killing players.
Hello, all GANGST here and I'm sure we all known of the "Chain Lightning" ability from otokiru, how unstable the damage can be, and that it can be a super strong one shotting ability if not used correctly. After some experimentation, I may have found a way to prevent it from killing players (Red Team) by utilizing "addcond 70." (rage_tfcondition is required for this) What addcond 70 does is make it to where players, let's say a scout fighting an FF2 Boss, will survive all damage with one HP left. Afterwards, the condition is removed. I've found that using this on top of the chain lightning ability stops it from killing as well as one-shotting players. Here is an example from my current FF2 Boss known as Bonk Girl:
Code:
"ability13" Code:
"ability11" This is how I have the chain lightning set up for my Bonk Girl Boss. To ensure that the chain lightning does not kill red team, I have it set to where it is activated on mouse 1 or whenever the boss swings her melee weapon. For the most part, this seems to be working. This should make it where the boss should never go past the length, I have set for addcond 70. https://www.youtube.com/watch?v=i5sTsUP77VQ Here is a video showcasing how everything works. Notice how I survive with 1 HP even after being hit by the Chain Lightning. This allowed me to recover HP) Give it a try with your bosses or if you have any bosses in where the Chain Lightning may be causing one-shotting issues. (Cough Cough Kratos if I'm not mistaken) and let me know if this trick of mine really works or not :) |
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