[L4D2] Hulking Tank
3 Attachment(s)
General
This plugin requires Sourcemod 1.5 or higher Description I'm working on new ideas for my Vicious Infected plugin. Rather than edit the entire plugin I've started to make smaller projects to assess just that particular set of abilities. I figured I'd release the small portions as I come up with them. Maybe even incorporate just the abilities for that particular class to ease the overall plugin. Hulking Tank is designed to give the most terrifying infected in the game an even more horrific set of abilities. If you thought he was hard to deal with before, you haven't seen anything. With four abilities currently, the Tank can increase speed and damage while on fire, go into hibernation to restore its health, hurl boulders that explode when on fire, send massive shockwaves through the air like a fist, and unleash a titanic bellow to send Survivors flying. Cvars
Cvars <*>To change these values edit the plugin.L4D2.HulkingTank.cfg in the CFG/Sourcemod folder. Installation
Version History Version 1.11 - (4/9/14) <*>Added an ability for Titan Fist to always knock back Survivors when the tank punch incapacitates them <*>Added an option to check health before allowing Titanic Bellow <*>Added new ability: Phantom Tank - Tank spawns in a ghost mode immune to damage and fire Version 1.1 - (3/1/14) - 150 Views <*>Fixed an issue where entities were created when map wasn't running <*>Changed the cooldown timer for Hibernation <*>Removed some PrintToChat messages that were left Version 1.0 - (2/28/14) - 21 Views <*>Original launch of the plugin Special Thanks Karma - Tank Skill Roar https://forums.alliedmods.net/showthread.php?t=126919 panxiaohai - Tank's Burning Rock https://forums.alliedmods.net/showthread.php?t=139691 Mr. Zero - Ghost Tank Lite https://forums.alliedmods.net/showthread.php?t=111997 Atomicstryker - SRS Mod (Tank Ignite) https://forums.alliedmods.net/showthread.php?t=128581 Known Issues <*>None |
Re: [L4D2] Hulking Tank
Shame it couldn't have been done without the need for a gamedata file as its bound to break soon, and probably at the next steam update thanks to the elves down at valve central or maybe that's Ogre's down at valve central...yea definitely Ogre's.
I just hope this doesn't clash with Super Tanks or the Tanks Helper plugin. |
Re: [L4D2] Hulking Tank
SWEET. This is so much better than the Tank-on-fire Speed Booster plugin.
EDIT: Duplicate Lable cvarTitanFistCooldown = CreateConVar("l4d_htm_titanfistcooldown", "15", "Amount of time before the Tank can send another Titan Fist shockwave. (Def 15)", FCVAR_PLUGIN, true, 0.0, false, _); cvarTitanFistDamage = CreateConVar("l4d_htm_titanfistdamage", "5", "Amount of time before the Tank can send another Titan Fist shockwave. (Def 15)", FCVAR_PLUGIN, true, 0.0, false, _); Think it should be // Amount of damage the Tank does when sending Titan Fist shockwave. (Def 5) EDIT 2: Might I suggest a minor alteration I think Its always good practise to keep file names consistent, ie naming all relevant file names the same. I would rename "plugin.L4D2.HulkingTank.cfg" & "l4d2addresses.txt" to be the same as the smx & sp files "L4D2 Hulking Tank.???" in fact I would loose the "L4D2" as its easier to locate files when there all in alphabetical order. one look at a typical cfg folder often results in 2 or 3 alphabetical list's of config files...a real pain if you have loads of plugins. |
Re: [L4D2] Hulking Tank
Mortiegama,
Thank you for creating these fun plugins. Yours are some of the best special infected mods available, in my oppinion. Quote:
Second, I understand the need to give plugins names that identify which game they are for here on the forums (e.g. L4D2 Hulking Tank). But once the plugin is installed does it really need to have a game tag as part of its defined name (i.e. [L4D2] Vicious Infected vs Vicious Infected)? After all, an srcds server only runs one game and the plugins installed there are only for that game, so adding a game tag to the plugin name seems redundant and makes for a messy "sm plugins list". Munch, did you find any conflicts between Hulking Tank and Super Tanks? Kind regards, PG |
Re: [L4D2] Hulking Tank
None so far. Thought there may be an issue with l4d_htm_hibernationregen "6000.0" but haven't noticed any problems yet. The Tank Helper works too although it did take a while for me to notice, was beginning to think it clashed.
As for the game tag, and given its been listed as being a Left 4 Dead plugin which I suppose would require the L4D2 tag to differentiate it from Left 4 Dead 1, however a simple note to say its for L4D2 only would suffice. I've already made the changes necessary, naming all files "HulkingTank.???" |
Re: [L4D2] Hulking Tank
I'll have to take a look at this at some point.
Hopefully there are no issues right out of the gate with the plugin not checking for server.cfg cvar values, etc. But we'll see. |
Re: [L4D2] Hulking Tank
03/01/2014 - 05:59:34: SourceMod error session started
L 03/01/2014 - 05:59:34: Info (map "tumtara1") (file "errors_20140301.log") L 03/01/2014 - 05:59:34: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running L 03/01/2014 - 05:59:34: [SM] Displaying call stack trace for plugin "L4D2 Hulking Tank.smx": L 03/01/2014 - 05:59:34: [SM] [0] Line 763, /home/groups/alliedmodders/forums/files/7/0/1/7/8/130998.attach::ShowParticle() L 03/01/2014 - 05:59:34: [SM] [1] Line 590, /home/groups/alliedmodders/forums/files/7/0/1/7/8/130998.attach::OnEntityDestroyed() L 03/01/2014 - 07:01:08: SourceMod error session started |
Re: [L4D2] Hulking Tank
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As for the other plugins, I can't say whether they're compatiable with Super Tanks. The Hibernation ability sets the Tank HP after he spawns so the initial HP set shouldn't be affected by this plugin. |
Re: [L4D2] Hulking Tank
Think you may have uploaded the wrong fix, .sp file still showing duplicate lable.
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Re: [L4D2] Hulking Tank
Blast, I'll upload a new one when I'm on my PC again.
Edit: There we go, got the updated version up! I made changes and didn't hit "Save" >.>. |
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