Anticamp CS:S - 2.5.2 with CS:GO support
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Anticamp CS:S with CS:GO support
Description: It is an improved Version of Anticamp Source with some functions I've missed. I've added some CVARs and now it only fires if both teams have alive players (prevent wrong notifications). Also you can track campers in HLstats or on an other log parser. The CT's now have a blue beacon and you will really be slaped till death if you wish and not only freez with 0HP. Logging event is "camper". Cvars
The anticamp_css_weapons.cfg and anticamp_csgo_weapons.cfg goes into /cstrike/addons/sourcemod/configs. The anticamp.phrases.txt goes into /cstrike/addons/sourcemod/translations. The anticamp.smx goes into /cstrike/addons/sourcemod/plugins. Credits: This plugin is originally by blade81 (can be found here). Changelog: 2.5.2 -another timer fix, that should be all 2.5.1 -fixed this -and fixed this 2.5.0 -full support for CS:GO (and CS:S) -replaced anticamp_weapons.cfg with seperate css and csgo version -2 new cvars sm_anticamp_punish_delay and sm_anticamp_punish_freq (default they are both 2, which is the old behavior) -some code and performance improvements -new versions require latest Sourcemod 1.5.0 on CS:S ans CS:GO -please backup your settings and delete old plugin.anticamp.cfg, the plugin will generate a new one 2.4.1 -fixed teamcolor in chat (thx Bacardi) -add FCVAR_DONTRECORD for CVAR anticamp_css_version 2.4 -some code improvements -add CVARs -changed CVARs -add slay mode -add blind and money reduction punishment -new translation (thx kajla) 2.3 -some code improvements 2.2 -some code improvements -don't detect campers after round end 2.1 -improved logging -add CVARs -changed CVARs -fix bug with sm_anticamp_ct_camp and sm_anticamp_ct_camp_dropped -fixed not compiling on SourceMod 1.0 2.0 -logging camper -blue baecon for CT's -only detect camper if both teams have alive player -added new CVARs -fixed compiler warnings -now you will be really slaped (till the dead if sm_anticamp_health 0) |
Re: Anticamp CS:S - 2.0
LMFAO i should learn to read...
What about if bomb is planted T's camp? |
Re: Anticamp CS:S - 2.0
Ts can camp if bomb is planted. Maybe I add a CVAR to disable it.
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Re: Anticamp CS:S - 2.0
Quote:
ok. |
Re: Anticamp CS:S - 2.1
Can you make it support Gungame:SM, so the camping check is disabled after someone wins Gungame? We have a slight delay in the mapchange, for players to be able to check their ranks, chat etc. Any everytime they get a camping message with a similar Anticamp plugin.
If GG is over, there still might be alive players on both teams, but they are frozen. I think there is a forward or a public event that you can hook into. |
Re: Anticamp CS:S - 2.1
Great plugin, can you add a CVAR to allow CT's to camp longer then t's on de maps and vice versa on cs maps?
Thanks |
Re: Anticamp CS:S - 2.1
Especially the log function sounds very interesting for me - which event exactly does it fire that can be tracked?
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Re: Anticamp CS:S - 2.1
Logging event is "camper" as Player Action.
Quote:
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Re: Anticamp CS:S - 2.1
Könntest Du es auch einstellen das es nach 7sec anschlägt für beide Seiten. Sprich für T wie auch CT es soll für unseren DeathMatch Server sein. Auch mit der Bombe alles ausstellen.
PS: Vielleicht könntest Du mir per PM Deine ICQ Nr zukommen lassen, wäre vielleicht einfach es Dir zu erklären ;) MFG |
Re: Anticamp CS:S - 2.1
Quote:
sm_anticamp_ct_camp "0" sm_anticamp_ct_camp_dropped "0" sm_anticamp_t_camp "0" sm_anticamp_t_camp_planted "0" Mit diesen Einstellungen sollte es klappen. Den Rest nach belieben einstellen. Läuft auf meinen DeathMatch Server Problemlos. |
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