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-   -   [DoD:S] RoundEvents Extended (https://forums.alliedmods.net/showthread.php?t=176671)

Root_ 01-21-2012 05:10

[DoD:S] RoundEvents Extended
 
Hello!
I present my RoundEvents Extended plugin! It provides extended functionality for round events (round start and round end).
Special thanks to Andersso for tips and helping!

dod_rex_unlockteamwall (1) = Whether or not unlock team wall after round end. Wall will be returned to the original state when new round starts
dod_rex_blockspectators (1) = Whether or not disable availability to leave to spectators after round end. Useful to prevent losers to avoid humiliation
dod_rex_togglealltalk (0) = Whether or not disable restrictions for voice chat (enable sv_alltalk) on round end and turn it off when new round starts
dod_rex_switchafterrounds (4) = Sets the amount ot rounds that required to call a vote or switch teams on next round. Set to 0 to disable those features
dod_rex_switchafterwins (0) = Unlike dod_rex_switchafterrounds ConVar, this one deremines amount of wins needed to call a vote or switch teams
dod_rex_callvotebeforswitch (0.60) = If value is specified, always call a switch vote\nValue (1 means 100%) determines number of votes for successful voting
dod_rex_switchimmunity (0) = Whether or not protect admins from being switched to opposite team after successfull voting when new round starts

This plugin is also unlocks values of dod_bonusroundtime cvar, so now you can use a extended time for killing losers :mrgreen:

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