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-   -   no_reconnect (syzo) (https://forums.alliedmods.net/showthread.php?t=1941)

kingpin 05-14-2004 08:53

no_reconnect (syzo)
 
1 Attachment(s)
ported upon request here : http://130.215.27.179/forums/viewtopic.php?t=2162

Only ported and fixed the DIR structure for AMXX, changed to log_amx instead from log_to_file.

Code:
/* AMX Mod X script. * * No reconnect * (c) Copyright 2002, SYZo * This file is provided as is (no warranties). * * amx_minreconnecttime 20 (in seconds) * *  ******************************************************************************* *    *   Ported By KingPin( <a href="mailto:[email protected]">[email protected]</a> ). I take no responsibility *   for this file in any way. Use at your own risk. No warranties of any kind. * *  ******************************************************************************* * * */ #include <amxmodx> #define MAX_PLAYERS 32

Quote:

Originally Posted by SYZo
Plugin punishes players who want to leave from punishment (ATAC) or to increase money.
Example:
Before reconnect
money = 0
on new round (if team no winner) money = 1400
after reconnect
startmoney = 800 + (if pleyer connected to no winner team) 1400 = 2200 (minimum!!!)


rootdown 05-14-2004 09:30

thank you for the effort, but it does'nt work. from original thread

Quote:

As i uppgraded to 1.6 the plugin doesn't work anymore.

Do you by any chance intend to enable the use of steam_id or is there a workaround?

kingpin 05-14-2004 09:37

ok will fix it to use steam id in a few. didnt have time before to check the thread for what was wrong.

mICKE 05-14-2004 09:46

Will it work for any mod or just cs?

Fireace22 05-14-2004 09:49

it has cs icon :wink:

mICKE 05-14-2004 09:51

Yes, but the icon can be that it is tested on cs.

didnt see any cs specific code in the plugin and the cstrike module is not used

kingpin 05-14-2004 09:52

actually it means nothing for this post since I had no time to test it, anyone that tests it can post which mod it works on and I will put that up there, i have to goto work now so will fix it to use steam id's later.

rootdown 05-14-2004 20:06

any update?

kingpin 05-15-2004 00:21

sorry none yet just got off work.... 8am-10:45pm work day... so tired will work on it tomorow..

EKS 05-15-2004 23:52

a few things:
1) You have hardcoded paths.
2) Steam id`s easly go over 16 bytes, mine is 15 :)
3) The plugin checks ip`s instead of Steam`s on users who reconnect. This is going to create problems with ppl behind NAT


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