AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   HUD API (https://forums.alliedmods.net/showthread.php?t=36685)

ann0yanc3 10-11-2004 01:33

HUD API
 
It would be nice to be able to manipulate every aspect of the HUD with one object.

Dygear 10-11-2004 21:37

Its own module? For the HUD?
Eh, I do believe that HUD functions should go into the engine/core include.
Due to that evey mod will allow you to use the HUD, and there for its universal.

DS 10-11-2004 22:06

I don't think he meant a module. I think he means an object as in an instance of a class. An object with methods, private, public, and protected member variables, etc. Seeing as plugins could be made in C++, I don't see why something like that wouldn't be possible. I love OOP, heh. But all in all, it really comes down to what the SDK will allow us to do.


All times are GMT -4. The time now is 22:43.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.