HUD API
It would be nice to be able to manipulate every aspect of the HUD with one object.
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Its own module? For the HUD?
Eh, I do believe that HUD functions should go into the engine/core include. Due to that evey mod will allow you to use the HUD, and there for its universal. |
I don't think he meant a module. I think he means an object as in an instance of a class. An object with methods, private, public, and protected member variables, etc. Seeing as plugins could be made in C++, I don't see why something like that wouldn't be possible. I love OOP, heh. But all in all, it really comes down to what the SDK will allow us to do.
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