Superhero: Source Development Release!
1 Attachment(s)
I am proud to present, Superhero: Source. First off, I would like to thank {HOJ}Batman and JTP10181 for their development on the Superhero Mod for AMXModX, without his tremendous work, I would have never started on this plug-in. Also, everyone give BAILOPAN and the rest of the SourceMod development team a big hug for their spectacular progress on SourceMod the past couple of years.
This plugin may be referred to as either of the following: Superhero: Source, SH: Source. Please note, this is a development release, it is fully working, but it is not considered complete. You may make suggestions and report bugs with this release either via this thread, or PM. Superhero: Source Written by Anthony Iacono Gameplay When you first join the server, you are given an amount of levels (see convar "sh_startlevel"). With these levels, you are allowed to choose the same amount of heroes to add to your arsenal. Each hero has a unique power, or advantage that will help you while playing. Remember, you aren't the only ones with powers. Now that you are ready to play, complete objectives and kill enemies to gain XP points to drive you closer to the next level. Chat Commands
Admin Commands Please note, the admin permission flag is "r", or RCON.
Console Variables Please note that the file "cfg/sourcemod/superhero.cfg" is executed upon map load.
Changelog
Directory Structure
Installation Instructions Extract the .zip file into your SourceMod directory. (By default, addons/sourcemod/) Next go to the "extensions" forum and install "SHVector". At this point you have the actual plug-in installed, but you do not have any heroes installed. See the other post for the hero pack. Remember, if you don't have the hero pack nothing will work! As of the post time, there isn't a hero pack release yet, but you can get heroes from the repository (http://svn.alliedmods.net/viewvc.cgi...uperherosource), which will compile fine. Configuration The default configuration file (sourcemod/configs/shsource.ini) looks as follows: Code:
"SHSourceSettings" Updates You will either get updates from this thread, or you can build code that hasn't been released to the public, accessible at the following repository: http://svn.alliedmods.net/viewvc.cgi...uperherosource Developers? If you are interesting in developing heroes, see the post "Superhero: Source, from the top!" Code All the code for this plug-in was developed by Anthony "PimpinJuice" Iacono, with small exceptions such as helper functions from SumGuy14's RPGx, there were like 2 of them. Concepts credit goes to vittu and the rest of the 1.6 community. Credits David "BAILOPAN" Anderson and the rest of the SourceMod developers Freecode, {HOJ}Batman, and JTP10181 the creators of Superhero Mod for AMXModX (http://shero.rocks-hideout.com/index.php?page=credit) vittu, current maintainer of SH plugin for 1.6 SumGuy14, a good friend and a fellow developer SteamFriends staff, thanks for your support |
Re: Superhero: Source Development Release!
COOOLLLL
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Re: Superhero: Source Development Release!
How do you bind heros?
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Re: Superhero: Source Development Release!
Prime, your heroes bind will be +power_shortname, but make sure you make parameter 5 of CreateHero be "1".
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Re: Superhero: Source Development Release!
Wait so the sh_savexp 1 command doesnt work yet?
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Re: Superhero: Source Development Release!
It works but requires a MySQL database.
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Re: Superhero: Source Development Release!
this is so freaking hard to install -.- make a install guide or if it is maked give link pls ? =S
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Re: Superhero: Source Development Release!
great job on this.
I thought it was pretty easy to install if you read the simple instructions up there. I even tested it on my own computer (with bots) and it ran fine =) |
Re: Superhero: Source Development Release!
Quote:
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Re: Superhero: Source Development Release!
You need to compile the .sp files released by other people with your own compiler. SHSource needs to be installedfor the compiling to work right (which is why the web compiler doesn't work)
addons/sourcemod/scripting/spcomp.exe Use that program to compile the .sp cmd prompt Quote:
It's probably crashing because you don't have any heroes installed. (Correctly) |
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