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-   -   [CSGO] RealBhop: HL1-like Bhopping! (v1.1.0) (https://forums.alliedmods.net/showthread.php?t=244387)

SeriTools 07-17-2014 14:25

[CSGO] RealBhop: HL1-like Bhopping! (v1.1.0)
 
1 Attachment(s)
RealBhop is a SourceMod plugin that aims to recreate HL1/Quake-like bunnyhopping.

Note that this plugin was created and tested for CS:GO only.

This plugin works around the way CS:GO resets your speed while bhopping by implementing own velocity calculations.

Documentation of CVars and the mod itself:
All CVars and the documentation as well as the latest source of this mod can be found in my GitHub repo

Installation:
Just put the mod in your plugins folder and you are good to go!
(Further recommended server configration can be found on GitHub, in the README.md file.)

Changelog:
Code:

v1.1.1: Prevent velocity calculations for specators.
v1.1.0: Fixed trigger_pushes not working correctly.
v1.0.0: Initial release

External dependencies: none

How the movement looks like (easy settings): https://www.youtube.com/watch?v=3NegGrIJdgQ

If you have any questions, or feature ideas and bug reports, please feel free to ask here, create an issue over at GitHub, or add me on Steam (seritools)!


- SeriTools

7106 07-18-2014 02:52

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
what is stamina system?

JoB2C 07-18-2014 05:53

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
Quote:

This plugin works around the way CS:GO resets your speed while bhopping by implementing own velocity calculations.
You can do that with some cvars.

SeriTools 07-18-2014 07:37

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
@7106: The stamina system in CS:GO alters the jump height while repeatedly jumping, for example. You can disable it by setting sv_staminalandcost and sv_staminajumpcost to 0.

@JoB2C: If this is true, I'd love to know about the cvars. ;)

JoB2C 07-18-2014 07:48

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
Here it is:
sv_enablebunnyhopping 1 (most important, use sm_cvar as it's locked)
sv_airaccelerate 150 (strafing)
sv_maxvelocity 1000 (max reachable speed, adjust to your needs)

+ the stamina part:
sv_staminajumpcost 0
sv_staminalandcost 0

Perfect bunny hopping will still be hard, but you will be able to gain speed with that config.

SeriTools 07-18-2014 08:11

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
Just tried it... and nope, this is not even close to proper bunnyhopping... not hitting the exact frame still drops you back to <250ups...

The default value of sv_maxvelocity is 3500 even, so that can't be the problem.

Just gonna ask: Did you even try the mod before saying it can be done using cvars?
If not, I'm just gonna leave my testing server online for a few hours:
Offline now.

EDIT: By the way, the settings on the server are:
sv_staminamax "0"
sv_staminajumpcost "0.0"
sv_staminalandcost "0.0"
sv_airaccelerate "2000"
sm_cvar sv_enablebunnyhopping 1

- SeriTools

JoB2C 07-18-2014 08:33

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
I have a server with these cvars and it doesn't reset your speed BUT your jumps need to be PERFECT.

And yes, bunny hopping is still way harder than on HL1.

SeriTools 07-18-2014 08:37

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
That's the thing: In my mod, you don't have to jump perfectly. Let's say you jump two frames later than you're supposed to while having the knife equipped. In my mod's default settings, you would have (perfectjumpspeed - 250) * 0,975^2 up/s after the jump --> ~95% of the speed of a perfect hop.

As you say, with your cvars it's still not possible to bhop consistently like in HL1. With the mod it is! :D

Spyres 07-18-2014 09:43

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
Hello,

I am currently on your server. And your mod is great but the only thing that (in my opinion) affects it is the land jump, Because when I land on the ground I jump forward quite abit. If you could fix that, that would be awesome. so that you get a feel of how i was experiencing it, i had 200-250ms.

If you have alook at this timer mod (https://forums.alliedmods.net/showthread.php?t=231866). I know its quite hectic but the bunny hopping when using this mod is amazing - only with auto on. Its smooth, its like css and you dont jump far ahead.

SPYRES

SeriTools 07-18-2014 10:11

Re: [CSGO] RealBhop: HL1-like Bhopping! (v1.0.0)
 
For everyone else:

It was most probably the lag that caused that. It's similar to the problems with Autobhopping while having a high ping. Since the server alters your movement, it always looks a bit off the higher your ping is. The same applies to this mod, sadly! :D


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