[TF2] Class Restrictions For Bots (26.12.2022)
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Description:
This plugin blocks/limits classes for bots! It can run alongside Class Restrictions For Humans that blocks/limits classes for humans Cvars: PHP Code:
Plugin limits classes when bots spawn, so if you change limits after they have been spawned then you have to wait until they die or you can slay them (for changes to take effect). REMOVE AN OLDER VERSION OF THIS PLUGIN OR OTHER PLUGINS FOR CLASS RESTRICTION BEFORE YOU INSTALL THIS PLUGIN! Also, disable the tf2 default classlimit if enabled(the plugin disables 2 cvars itself but only once). Autobalance can also cause problems, depending on your settings. Installation: Autogenerates a .cfg file in cfg\sourcemod when you load it for the first time. Map configs: Class_Restrictions_For_Bots.cfg is loaded first, then the map config. Using map configs is obviously optional. Changelog: Credits: DJ Tsunami for his team restricting plugin Github:link |
Re: [TF2] Class Restrictions for bots
FINALLY. I have been waiting for this, thank you. Now I don't have to use the bot_roster entity and create custom maps.
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Oh excellent! I've had some problems, on some maps, where only red engineer bots stayed in spawn. This will eleminate this problem. Thank you oh so much!
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But this plugin does help on harvest, yes. |
Re: [TF2] Class Restrictions for bots
Yes engineers do not work properly on more maps. Usually because they wont leave spawn area.
There are classes that do not care about objectives, but you still need .nav for them. I have tested bots on maps like plr_hightower. Snipers, spies, engineers and medics do not care about objectives so they are going to work on almost any map. There are some problems with them though. Medics need a target to heal or they wont leave spawn. They only heal objective based classes and also follow them everywhere. Sometimes having a problem leaving the spawn area. Snipers need sniping spots created in .nav file so they can camp there and snipe. They do not move much. Spies sometimes do not do anything or they are too obvious when there is no target around. Sometimes have a problem leaving the spawn area as well. In the end, spy bots are the best working class for bots when there are no objectives. They move around the map and do not care about objectives. Engineers usually place teleporters or their entire base right in front of the spawn area or doors. They don't know how to move buildings and their building locations need to be added in nav files (if I remember correctly). They also don't stop hitting their buildings with a wrench even though they are already fully upgraded. They only move from their built base when they need metal or there is an enemy around. |
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