AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   ... (https://forums.alliedmods.net/showthread.php?t=337413)

Cristian505 04-19-2022 11:53

...
 
...

kww 04-20-2022 01:02

Re: Two View Models
 
I'm sure GoldSrc does not support this feature. For what purpose?

Cristian505 04-20-2022 08:42

Re: Two View Models
 
...

CrazY. 04-20-2022 08:51

Re: Two View Models
 
That's just one model, the secondary weapon is either an animation or a model with both that is set with pev_viewmodel.

Cristian505 04-20-2022 16:35

Re: Two View Models
 
...

CrazY. 04-20-2022 21:17

Re: Two View Models
 
"nope" what? I didn't ask anything, I'm telling you how it was done.

AdrenalinesWrath 04-20-2022 21:23

Re: Two View Models
 
This could give a hint; https://forums.alliedmods.net/showthread.php?t=159584

maybe replacing the sprites model and doing some calculations I suppose?

Nutu_ 04-21-2022 11:09

Re: Two View Models
 
i think that he used two different models, one without the launcher and one with, and when they activated the launcher, they changed to model, why wouldn't it work?

kww 04-21-2022 11:36

Re: Two View Models
 
Quote:

Originally Posted by Nutu_ (Post 2777466)
i think that he used two different models, one without the launcher and one with, and when they activated the launcher, they changed to model, why wouldn't it work?

that was pretty seamless sequence change....

OciXCrom 04-21-2022 14:50

Re: Two View Models
 
Quote:

Originally Posted by Cristian505 (Post 2777378)
nope

Do you have the actual model(s) to support this statement?


All times are GMT -4. The time now is 11:03.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.