[L4D2] Jockey racing v1.0.8(+ 4 player mode)
2 Attachment(s)
Description
This is a mod based on TF2silencer's idea Initial Concept The point of this plugin is to facilitate and allow admins to have jockey races on their servers, i do not recommend this being played in an all randoms game because its generally not gonna work out. ConVars PHP Code:
How to use This is very straight forward, 8 players is recommend with at least 5 of them being friends or theres a high chance someone will try to ruin the game, this doesn't start automatically the admin needs to type "!raceon" and a 30 second countdown will start, players get teleported to the initial positions and colours are matched. i may add a auto start but during some of my testing it didnt work out well for a few different reasons so i stuck to manual start. Video Plugin in ACTION Heres a video of the latest test with 8 players where you can see some of the features Features of versus version
Features of 4 player version
Recommendations To use this plugin although its not a must i recommend using DieTeetasse's jockey jump plugin http://forums.alliedmods.net/showthread.php?t=122213 i suggest you modify these cvar "l4d2_jockeyjump_delay 1" on DieTeetasse .cfg as well as removing the sound effect(4 jockeys screaming at all times can be annoying :/) I also recommend using HLDJ as a host to play racing songs (google it if you havent heard of it) and also Thraka's infected release found here http://forums.alliedmods.net/showthread.php?t=109715 These aren't a must but they are useful and make the game mode better. The jockeys jump on my server seems to work about 80% of the time so if it doesn't work sometimes I recommend dismounting and mounting the survivor again. Notes This is my first plug-in and i never expected to end up with this many lines of code, so I expect that there's going to be a few problems here and there. Also due to only being able to test the plugin fully once a week,odds are theres a few issues. Please let me know of any problems you have and il try my best to fix them . Also if you look through the code and see anything i could improve on i would appreciate your feedback. The only maps currently working properly are DARK CARNIVAL, THE PARISH, HARD RAIN & SWAMP FEVER (dead center is completely useless in many ways for this, i don't think im going to add the passing for similar reasons to dead center) Improvements Theres alot of stuff i still want to improve, but due to this being my first plugin i want to make sure the basics work before i add anything to it. To fix: The jockey killing system is only working at the moment with the full 8 players if theres 6 the jockeys wont be killed when everyone reaches the safehouse(fixed) Remove pointless server console messages clean up code Turn alltalk on without typing !raceon everyround (any help on this would be great :) )(done) Find a way to reduce gas canister's radius(molotov) Add seperate mode for 4 players only(campaign type)(done ftw). Add jockey rage mode(depending on user feedback) Quote:
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TF2Silencer for the idea Alot of the code was taken from other scripts here, if i have missed any one out please let me know. Panxiaohai(for his self help plugin which helped give adrenaline to survivors whilst jockeyed ) http://forums.alliedmods.net/showthr...light=infected Dusty1029(for the powerups plugin which increase the speed of the survivors) http://forums.alliedmods.net/showthr...light=powerups krazykylep(for his scoring system "Racemod" which Hyster helped me work on(thanks hyster)) http://forums.alliedmods.net/showthread.php?t=125593 gamemann(for the l4d2 painter plugin used in the teams colouring) http://forums.alliedmods.net/showthr...ghlight=jockey DJ_WEST(for his incapped grenade code, which i had no chance of coming up with on my own :/) http://forums.alliedmods.net/showthr...hlight=dj_west All my friends at L4d2original that helped me test the plugin also thanks to Dyzer and Absolute for answering my questions on the events. Plugin Ive just released a seperate version for 4 players only, as ive found out everytime i wanted to play this i had to get 7 other people and that is a huge waste of time. So if you prefer playing with just a few friends then i recommend the coop version. A few features of that mode can be seen in this video, that was the only 4 player test i did with this version, but apart from small problems(which are now fixed) the gameplay was good. I removed the bile jars and moly's that are found in versus and added a jockey laser which i got from ztar's cool plugin Lethal weapon, thanks to him for that. The laser is fairly good and is only used to kill tanks, which appear about 90% of the time, because of this all finales are now playable(i may add zombies in concert HR finale, SF finale so jockeys can kill them as well as tanks). I added also a vote system which is cast in the beginning of everyround so players can vote when their ready, as well as a few more things.I also took a small bit of code off Atomic Stryker's survivor ai triggerfix to force the finales to start, thanks. I am adding the vote system in versus right now and will upload 1.0.8 very soon. Also im not sure if im allowed to put two slightly different plugins under the same title, so if their is a problem with that please let me know Mods. |
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You stole Pan's self help code...? Or did you ask permission? :O
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Am i supposed to ask every person i used code from? i can always modify the cvars etc. :shock: |
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Awesome Plugin!!! Watching that video made me instantly want to try it out. |
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The Plugin fails to compile
EDIT: Nevermind my computer was acting up for some reason =/ Great Plugin! I've been manually having jockey races with friends on my server and this certainly makes things a hundred times easier to have a jockey race! |
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:wink: funny video
here fixed compiler bugs (untested) |
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How about adding L4D2 Ready Up? :) Would it be useful in any way?
https://forums.alliedmods.net/showthread.php?p=747133 Edit: How about trying a L4D2 song as the racing song when someone uses !raceon? It would then end when all survivors have reached safe room, is it possible? :) Edit 2: Will it work on ALL stages with The Parish(the trailer stage), Dark Carnival, and Hard Rain (the elevator stage)? Edit 3: It's not working for me? It shows many of the cvars are unknown commands. The no-lose-health thing works and the broadcast thing works but everything else doesn't.... |
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hard rain elevator, im still trying to see what i can do about that, the trailer in the parish gets its doors ripped off, and all events in dark carnival and the parish except the finales are called when the games starts. about the cvars some of them are related to dietasee jockey jump plugin, im gonna add a way where they get triggered quietly(at least try to). What things dont exactly work for you ? make sure your playing in versus with friends or its useless (i recommend at least 6 players). also about ready up i don't really think that is useful in this case because an admin can simply type raceon and everyone will get teleported to their positions, besides when i have played theres always new people and if i added ready up it would slow things down every round, this way they get "forced" into playing by teleporting. |
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Added support for swamp fever, please let me know of any problem :)
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God, this is so awesome!. I couldn't stop laughting with my brother. Excellent work. But, just one thing to report (But, maybe it is my server), i can only get it working trough the game with sourcemod, not on a dedicated server, but im pretty sure its my server, it have been crashing alot the past 3 days :P.
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This is cool. Ive been playing with racemod myself and infected bots to make it 4 man. I am lacking the team color system at the moment. Your way is good. I would love to spawn as jockey and keep it campaign though. Too much problem with getting a game going. Right now I can can use infected bots and change teams and get assigned but can't jump or dismount. Would be nice if you can find a way to get infected bots to work with this. Nice work.
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ALL cvars are not working for me
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A way around the ai system would be to use PHP Code:
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Your cvars are confusing me here 0_o
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Gamemode_Jockey_racing_on = CreateConVar("Gamemode_jockey_racing","1", "Is Jockey racing on", FCVAR_PLUGIN, true, 0.0, true, 1.0); ? By the way, gamemode_jockey_racing_on works for me |
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everything works fine for me.. but I prefer not to spawn common zombies cause it messes the human in the saferoom, when we all got there the zombies still attack us (survivors) making them unable to move to close the door, as we all know killing and damaging the commons is impossible. we turn the cheats on to kill the darn commons but in the next round the mode was reset and the survivors got damage and killed by commons again.
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Yeah, can you disable the commons and stuff? It messes up the game :cry:
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And when you want to play normal just change the cvar again to a 0. Hope that fixes it |
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Well, when your in safe room sometimes and the safe room door automatically opens (MAGIC! :O), the infected spawn and rush into the safe room, including the special infected also (smoker, boomer, spitter, etc.) unless you type !raceon, all special infected are removed except jockeys but the common infected are still there
By the way, I meant in your first post. You wrote 2 different cvars for the first cvar line in your first post, to explain what the cvars are. Quote:
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Another problem, the survivors can't seem to get off the survivors....they constantly press mouse2 (I think) and they still can't get off me for some reason 0_o
Idea! It should also automatically make mp_gamemode versus on map start or plugin start, and if it's any other mode besides versus, then it should disable plugin and show that it's incompatible |
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One more thing,you should use Stripper:Source so you can remove the doors during racing....etc
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Okay guys version 1.0.3 is out with a few fixes please let me know if your still gettting commons and SI in the saferoom(explain if possible), as well as any errors ;) thanks for the advice Searcher
ALSO make sure you delete your old .cfg |
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you need to do like race mod did keep track of whos 1st,2ed,3ed,4th and add a point system to it, because some one will lie and say thay won in a close game over 4 maps
race mod http://forums.alliedmods.net/showthread.php?p=1165358 |
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The special infected are gone, but the commons are still there :(
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It's still not working. I just realized though that on some maps, the common infected spawn and on some, they don't at all. For example, I tested on two maps
c2m2_fairgrounds - 1 Pre-Spawned Zombie + Zombies on the roof of safe c2m1_highway - No zombies |
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"connect 86.180.63.182:27016" on your console :| il be hosting for the next few hours |
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haha, that's the thing. I don't use steam L4D2, I use standalone (a community called Garena)L4D2 :(
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Don't think so, Garena uses something similar to LAN/Hamachi...much more convenient with playing with friends then steam
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