SourceMod 1.8 Now Stable
The SourceMod 1.8 branch has now been declared the new stable branch. We will however still provide gamedata updates to the 1.7 branch for at least the near future.
Below is a list of what's new in the 1.8 branch since the last Development Roundup post. Check that out if you haven't yet as the below list is just an addendum. As always, we'd like to thank the community members that have aided the SourceMod development team by contributing changes this period, including VoiDeD, Powerlord, Peace-Maker, GoD-Tony, FlaminSarge, Tsunami, stickz, splewis, pheadxdll, Benoist3012, 02m, TheCreeper, iNilo, galeksandrp, and Kailo Fixes
Features
Other
The Stable Builds download page now points to 1.8 builds, although 1.7 ones are still available and linked there. The Dev Builds page now points to the brand new 1.9 branch. |
Re: SourceMod 1.8 Now Stable
Nice, but who is "Tsunami stickz"? ;)
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Nice work!
|
Re: SourceMod 1.8 Now Stable
How do you update sourcemod?
manually |
Re: SourceMod 1.8 Now Stable
Quote:
For people who don't know what it is, it's a function to get a "nice" name for Workshop maps. Signature is Code:
native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen); |
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Quote:
Quote:
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Will https://sm.alliedmods.net/new-api/ be updated? Would be nice to have the AdminId and GroupId methodmaps there.
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
after update sourcemod on L4D2 server i am once get error at changemap:
L 06/06/2016 - 18:17:05: [SM] Exception reported: Plugin not runnable L 06/06/2016 - 18:17:05: Error log file session closed. this is not provide info about a plugin cause exception.. in this case how server operator can debug them?, in logs not found other errors , all plugins load fine (checked by sm plugins list) |
Re: SourceMod 1.8 Now Stable
Quote:
Code:
freak_fortress_2\ff2_v2_abilities.smx, make sure the directory has write permission. |
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Good news. Gonna have to try some stuff with selectively networking events to clients.
|
Re: SourceMod 1.8 Now Stable
So I updated my server to 1.8! Yay for workshop maps not looking like crap!
Big side effect.... I have a TTT CSGO server and now the kill feed in the upper right hand is announcing who killed who. Not sure how to disable this. |
Re: SourceMod 1.8 Now Stable
great job guys!
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Well done, I appreciate your work ✋
|
Re: SourceMod 1.8 Now Stable
Quote:
Unfortunately, I have some non-SourceMod stuff I need to finish up before I go back to working on plugins. |
Re: SourceMod 1.8 Now Stable
Some of my plugins stopped working correctly when compiled under 1.8
I've found the problem to be when interpreting minus sign, for example in PHP Code:
PHP Code:
The workaround: PHP Code:
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
Also this happens:
Code:
L 06/08/2016 - 15:57:23: [SM] Exception reported: Array index is out of bounds |
Re: SourceMod 1.8 Now Stable
How could I know which plugin causes this?
Code:
L 06/09/2016 - 21:06:45: Info (map "jb_electric_todestrakt_v26") (file "errors_20160609.log") |
Re: SourceMod 1.8 Now Stable
Quote:
Thanks for the reporting the issue! |
Re: SourceMod 1.8 Now Stable
Quote:
I am getting it too on my jailbreak server. EDIT: nvm I have a different error: PHP Code:
|
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
L 06/10/2016 - 18:36:43: [SM] Exception reported: Plugin not runnable
L 06/10/2016 - 18:36:43: Error log file session closed. how to fix it? |
Re: SourceMod 1.8 Now Stable
Other than the log spam, the "Plugin not runnable" error is harmless and you should just ignore it. A fix is coming, it's just involved.
|
Re: SourceMod 1.8 Now Stable
i haved one crash with little stack:
0 sourcemod.logic.so + 0x54f97 1 sourcemod.logic.so + 0x5509e L4D2, Sourcemod 1.8 (5907), last metamod |
Re: SourceMod 1.8 Now Stable
Is there any chance we could have forward declarations for methodmaps? Such as if two methodmaps need each other for some reason? Right now it is impossible for two methodmaps to use each other, which happens in some cases.
|
Re: SourceMod 1.8 Now Stable
|
Re: SourceMod 1.8 Now Stable
Good stuff :D
|
Re: SourceMod 1.8 Now Stable
Hello
[SM] Exception reported: Plugin not runnable Already fixed? Thanks |
Re: SourceMod 1.8 Now Stable
Quote:
|
Re: SourceMod 1.8 Now Stable
When
PHP Code:
I've this error 15x per second, temporarily how to disable all logs from sourcemod? // Ok, I found it on confgis/core, but I need sometimes these logs...... |
Re: SourceMod 1.8 Now Stable
Run 'sm plugins list' on the server (if it says "sm plugins 11 to see more" you're not following this instruction), disable or fix the plugins showing as paused or with errors.
|
Re: SourceMod 1.8 Now Stable
Write there these plugins? I see others have 15 per map, why have I 15 per sec.?
|
Re: SourceMod 1.8 Now Stable
Because one of your failed/paused plugins uses a frequent forward like "OnGameFrame" or "OnPlayerRunCmd". The others might only have a "OnMapEnd" or similar.
|
All times are GMT -4. The time now is 22:38. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.