Automatic Unstucking
3 Attachment(s)
This plugin automaticly unstucks players when it detects its stuck.
No need for commands to unstuck It teleports the client to the closest spot (with a max of 5 units away), without being stuck Thanks to VEN and his Teleport Smoke Grenade plugin, for a example. Cvars: amx_autounstuck | 1/0 | Turns plugin on/off amx_autounstuckeffects | 1/0 | Turns unstuck effects on/off amx_autounstuckwait | default 6 | Accuracy of unstuck detecting, higher is more accurate and takes more time, value 10 takes 1 second. value 1 takes 0.1 second, do NOT set this to 0, if you dont know what to do with it, leave it on 6 Modules: Fun Fakemeta Versions: < 1.0 and back, private use and other bug fixing 1.0 dedicated to release for public 1.1 changed statics positions out of loop (optimized unstucking process) 1.2 Added cvar for unstucking precision and changed the loop. 1.3 Optimision... 1.31 Back to get_maxplayers this fixes that some players are being skipped. 1.4 Optimision... 1.5 Statics should make it much faster. ToDo: Not hardcode origins to check. |
Re: Automatic Untucking
thanks
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Re: Automatic Untucking
Automatic Untucking to Automatic Unstucking
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Re: Automatic Unstucking
Didnt see, thx :P
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Re: Automatic Unstucking
I have a question .where is the player teleported when he got stuck ?
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Re: Automatic Unstucking
Closest spot that he can get into without being stuck
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Re: Automatic Unstucking
Wow Ramono, very nice plugin original.
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Re: Automatic Unstucking
cool, untuck, lol, im gonna try
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Re: Automatic Unstucking
its working! but i dotn see the message "you should be unstuck now"
tested on fun_allinone (where idiots get stuck) |
Re: Automatic Unstucking
don't create the variables in the while loop, try looking into statics
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