[TF2] Respawn System
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TF2 Respawn System - by WoZeR http://www.3-PG.com
This plugin provides the ability for server administrators to control each teams respawn time per a map or globally. Respect the sv_tags system and label your hostname correctly to show you have modified spawn times. The plugin requires 1.0.2 or higher. http://www.sourcemod.net/downloads.php Cvars: sm_respawn_time_enabled - Default 1 - Enable or disable the plugin 1=On, 0=Off sm_respawn_time_blue - Default 10.0 -Respawn time for Blue team sm_respawn_time_red - Default 10.0 -Respawn time for Red team Best method of configuring the plugin: Configure the default settings you wish to have on your server by placing the 3 cvars in your server.cfg with your defined default settings. Here comes the best part of the plugin. In your \orangebox\tf\cfg\ directory create a cfg file that is the same name as your map. Here you can now place the 3 cvars there to control specific spawn times for each map. For an example: cp_dusbowl.cfg sm_respawn_time_enabled "1" sm_respawn_time_blue "3.0" //Attackers sm_respawn_time_red "8.0" //Defenders The red team now spawns in 8 seconds while the attacking blue team spawns in 3 seconds. Best Settings To Start With: Here is a good rule to follow when you want to change spawn times. Both teams are attacking for the same cap points or CTF = 8 to 10 seconds One Team is attacking and the other is defending = Attacking team 3 to 5 seconds, Defending team 10 to 12 seconds. Maps where the cap point is 3 inches from their spawn = Attacking 3 seconds, Defending 14 seconds Current Issues: None - All fixed :grrr: Yaaaargh! Changelog: 1.0.0 - Initial Release 1.0.1 - Replaced PrintToChat() with PrintHintText(). This give a cleaner look when spawning instead of spamming chat. 1.0.2 - Added a check for IsClientConnected(client), and uploaded the compiled smx 1.0.3 - HUD timer now gets updated to guess spawn times. You can now exceed map spawn times. If a map forces spawns to be 10 seconds you can now set them to 30 seconds. 1.0.4 - Fixed a bug with setting respawn time 6 seconds and below causing instant spawn. 1.0.5 - Fixed a bug that allowed the timer to spawn a player across rounds. Thanks to Downtown1 1.0.6 - Fixed a bug that allowed a player to exploit the spawn system by spawning on a non default team. Thanks to Kevin_b_er and octo-dhd 1.0.7 - Added SaberUK patch code to fix an issue with death messages as a spy. 1.0.8 - Added gH0sTy's sv_tag fixes. This should allow the plugin to be approved again. Thanks! 4/5/13 |
Re: TF2 Respawn System
Nice work. I will try this out on one of my hosts later this evening.
-Teddy |
Re: TF2 Respawn System
Instead of spamming chat it would be better to use a hint message. This is pretty much what I need. How does it not put you on the custom tab? Does it combine the sv tags workaround for only respawn time?
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Great idea, I'll see what I can do. |
Re: TF2 Respawn System
Im guessing 1 this requires 1.0 Snapshot and 2 that snapshot crashes my server. So I cant use this yet :( I would pose the compiled smx as it wont compile against 1.0.1 yet.
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Re: TF2 Respawn System
Wow that respawn command is impressive, nice work.
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Re: TF2 Respawn System
Hey, WoZeR
I can't compile the plugin; the include <TF2> can't be found. Am I missing something? cheers |
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http://www.sourcemod.net/snapshots.php?branch=1.0 I'm running this snapshot on production servers without any issues. Make sure you do not run TFTrue with the latest SourceMod snapshot. If you need to make changes to crits I would recommend using this plugin: http://forums.alliedmods.net/showthread.php?t=69743 |
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