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-   -   [TF2] Boss Battles (1.2, April 20, 2012) (https://forums.alliedmods.net/showthread.php?t=175313)

MasterOfTheXP 01-02-2012 14:26

[TF2] Boss Battles (1.2, April 20, 2012)
 
1 Attachment(s)
Will be fixed someday. Until then, 1.2 is, in most cases, glitchy. Use at your own risk, and have fun if it works.


WHAT IT DOES

Lets your players have boss battles! (one guy versus rest of server, the one guy has loads of health)

If you've ever played VS Saxton Hale Mode, this is similar, however it can be used on any map, and the boss can choose their class and weapons. And no downloads means no 5-minute first-join-times, "why is the boss an ERROR" etc.

WHAT'S NEW IN 1.2
  • The boss can now win!
  • SDKHooks and TF2Items means spies can backstab and weapons are balanced better!
  • Simulated "Arena Pre-round time"!
  • Many bugfixes!
  • So much more!
INSTALLATION
Is as easy as 1-2-celery.
  1. Install SDKHooks and TF2Items (you may already have them installed)
  2. Download boss.zip from the attachments below.
  3. Merge its "tf" folder with your server's "tf" folder.
  4. Edit tf/cfg/sourcemod/bossbattles.cfg and set up Boss Battles to work exactly how you want it to. Change the first cvar (sm_boss_auto) to 1 if you want a Boss Battles server!
  5. Run the server and you should be good to go!
  6. (Optional) Install Capture Toggle and AddTime. Boss Battles will automatically attempt to use these plugins to disable capping and make it so the "real" round can't end, if sm_boss_auto is not 0.
CHANGELOG
Spoiler
After installing/updating, the server must be restarted or the plugin will be broken.
^ On the same note, if you want to disable Boss Battles temporarily but not completely turn it off (i.e. switch gamemodes) do sm_boss_auto 0. DO NOT UNLOAD THE PLUGIN or it will break in the same way as above!

rowedahelicon 01-02-2012 20:06

Re: [TF2] Boss Battles 1.0
 
Gonna try it out, will let you know what we think.

raaymond 01-02-2012 21:57

Re: [TF2] Boss Battles 1.0
 
this mod works on what maps?
area_
cp_

also .
can you make the translation cfg?

MasterOfTheXP 01-02-2012 21:59

Re: [TF2] Boss Battles 1.0
 
Quote:

Originally Posted by raaymond (Post 1624158)
this mod works on what maps?

It should work on any map, including Arena maps, although it probably wouldn't be very balanced on those. I haven't tried it on those yet.

rowedahelicon 01-02-2012 22:02

Re: [TF2] Boss Battles 1.0
 
Okay, we played a few rounds of this on our server and you totally have potential here.

If you could get the todo list finished I'd seriously replace my Saxton Server with this.

Pros: Everyone loves it. The music is awesome and adds a good touch.
Con: The automated part needs to exist, it's hard otherwise.

I love it though, I'd suggest somehow putting in a feature that lets me run commands when a boss is chosen. So we could change his color, strip weapons, etc.

If you did that, it'd be the best thing ever.

MasterOfTheXP 01-02-2012 22:13

Re: [TF2] Boss Battles 1.0
 
Thanks! When I fix most of the issues (eg. double boss support, overheal decay) I'd love to make the whole thing automated.

dnk737 01-03-2012 02:32

Re: [TF2] Boss Battles 1.0
 
Whether you that administrators could include this command for usual players can make?
Sorry for my bad English

MasterOfTheXP 01-03-2012 08:21

Re: [TF2] Boss Battles 1.0
 
Quote:

Originally Posted by dnk737 (Post 1624242)
Whether you that administrators could include this command for usual players can make?
Sorry for my bad English

If normal players could manage the boss battles, everything would be pretty crazy...if that's what you meant :)

dnk737 01-03-2012 11:38

Re: [TF2] Boss Battles 1.0
 
I mean that the administrator put players instead of that players operated a plugin

MasterOfTheXP 01-03-2012 11:43

Re: [TF2] Boss Battles 1.0
 
Quote:

Originally Posted by dnk737 (Post 1624522)
I mean that the administrator put players instead of that players operated a plugin

Still not sure what you mean...put players?


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