[TF2] Equipment manager 1.1.8 (05/22/10)
8 Attachment(s)
[TF2] Equipment manager 1.1.8 This plugin allows players to equip custom wearable items (those being hats, armors, or anything the administrator sets in the server) to customize the visuals of the characters. It requires Voogru's patch for player attachments extension to work. Please remember that with the recent changes in Valve's policy about the usage of their official/promotional content, we do not intend to support their use with this plugin. ONLY USE CUSTOM CONTENT WHEN USING THIS PLUGIN. Otherwise Valve would react to this and completely restrict the creation of custom items. Find more info about it here. Special thanks to voogru for his hard work on the patch for player attachments extension. Thanks to Sourcemod's IRC channel for the tips, CrimsonGT, and exvel's colors library. Thanks for Sexual Harrasment Panda for beta-testing the plugin on his server and translation tweakings, and everyone else who's contributed with it. Thanks to Zuko for the polish translation. Cvars
To compile the plugin, you'll need exvel's colors library. Compiling it without it (or downloading the compiled plugin) will fail. I also would appreciate if you left the welcome announcement saying the plugin is available. Thank you. People using this plugin? Many! Need more hats? Well, check Zuko's Mega Pack |
Re: [TF2] Wearables for everyone!
Only works in TF2?
|
Re: [TF2] Wearables for everyone!
Quote:
|
Re: [TF2] Wearables for everyone!
Thank you so much! My server's donators will like this. :)
|
Re: [TF2] Wearables for everyone!
Nice plugin man. I had the same idea as pheadxdll. :) +karma 4 u.
Suggestion. Im prolly gonna edit it myself anyways, but it would be better if you had a simpler say trigger imo. sm_tf2_wearables is kinda alot to type and remember. Its fine for a console command, but how bout a simple say trigger. I was thinking along the lines of a trigger like !equip, !hats, or !wearables. Something like that. Just a suggestion.. Bug: It looks like resupply lockers remove wearables just fyi. Is there a way to fix that? |
Re: [TF2] Wearables for everyone!
Maybe this could help?
http://forums.alliedmods.net/showpos...05&postcount=4 I'm pretty sure either activator or caller is the client. |
Re: [TF2] Wearables for everyone!
Even though I set sm_tf2_wearables_adminonly 1 and sm_tf2_wearables_announce 0 in my server.cfg, they get reset every map.
It would be nice if we could choose a flag instead of adminonly |
Re: [TF2] Wearables for everyone!
Quote:
modify the setting in it instead. |
Re: [TF2] Wearables for everyone!
They dont get reset every map. Youre doing something wrong.
And there is an announce msg that is not part of the cvar check. Thats probably what youre seeing. I already fixed that in mine. |
Re: [TF2] Wearables for everyone!
Quote:
Also, for the trigger, SM automatically deletes the sm_ part from the command, so a chat trigger can also be !tf2_wearables. Quote:
Anyway, what you mean with a flag? Making some wearables admin only through the list file? |
All times are GMT -4. The time now is 09:40. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.