Module: TSExtended
1 Attachment(s)
TSExtended Description: This module allows you to perform some actions on a player or his weapon (get/set cash, change weapon firemode, etc.) from AMXX scripts in The Specialists 3.0. The module was written to replace the module tsfun, because the tsfun developers abandoned supporting of their module and ~90% of the functionality in tsfun does not work in TS 3.0. Also, I plan to add new functionality to the module and fix discovered module bugs. If you can help me to add new functionality, or have ideas, or found a bug, please write in this thread. Features: Getting/setting player free slots/cash/stamina/physics speed/effects physics speed/status (text near nick in scoreboard)/powerup type/powerup duration/active powerup/etc. Getting/setting weapon shooting params (accuracy, recoil, etc.)/firing mode/attachments/bullets count in clip/total bullets count/readiness status (pump-action weapons). Giving weapons/powerups for player. Spawning weapons/powerups in a certain position on the map. More information about natives you can look in the file tse.inc in archive. Changelog: Latest version: 1.2.8 Code:
1.2.8: AMX Mod X Development Team - for simple and effective modding API. Twilight Suzuka - for tsfun module. XxAvalanchexX - for ava_ts include. KliPPy and WildCard65 - for supporting. Download & Source codes: Sources: there You also maybe need Visual C++ Redistributable Packages for Visual Studio 2013 for proper module working. Archive (.zip) with module attached to this post. P.S: Can anyone compile and test module on Linux? |
Re: Module: TSExtended
good job
|
Re: Module: TSExtended
Maybe you should've updated AMXX's TS module instead.
But good job anyway. |
Re: Module: TSExtended
Quote:
|
Re: Module: TSExtended
Rewrite it if need be, just keep backwards compatibility.
|
Re: Module: TSExtended
The current TSFun module is just a wrapper, basically an empty project.
I think the code has been removed in 1.8.0. Not sure why, maybe because the code was horrible and/or not working with latest TS version or something. So, I guess backwards compatibility is not an issue here. |
Re: Module: TSExtended
The module has been updated to version 1.2.8, information about the new version is in the first post of the thread.
|
Re: Module: TSExtended
1 Attachment(s)
Here is the Linux version for that module.
|
Re: Module: TSExtended
Hello! Does anyone have a few tips on how to compile it??
I tried rebuilding the entire AMXX because I don't know how to individually compile a module (WINDOWS). (No, simply loading up tsfun.vcxproj or .sln and trying to build that ended up giving me errors for not finding a library which was nowhere to be found in the entire and latest amxmodx-master folder from Github) https://forums.alliedmods.net/showthread.php?t=335317 This is what I'm trying to achieve: https://forums.alliedmods.net/showthread.php?t=335278 update 2/12/21: SOLVED |
All times are GMT -4. The time now is 22:48. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.