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-   -   [ReAPI] CSO Weapons (https://forums.alliedmods.net/showthread.php?t=316698)

NightFury 06-05-2019 16:26

[ReAPI] CSO Weapons
 
5 Attachment(s)
requires reapi
this is my last work on amxmodx (I went to another project)
here are 3 weapons the most similar to CSO
there is a realization of smoke from the shot
maybe my job will help someone

list of weapons:
M1911 A1
Winchester M1887 Maverick
Lightning Rail

thEsp 06-05-2019 18:21

Re: [ReAPI] CSO Weapons
 
Hi,
This looks great, would be nice if you added two-bullets shot mode (using +attack2). Kinda like the Shotgun from Half Life is. (For m1887c)

You could call Ham_Weapon_SecondaryAttack manually via Ham_Item_PostFrame since deagle does not have a secondary attack.

NightFury 06-06-2019 02:15

Re: [ReAPI] CSO Weapons
 
Quote:

Originally Posted by thEsp (Post 2654499)
Hi,
This looks great, would be nice if you added two-bullets shot mode (using +attack2). Kinda like the Shotgun from Half Life is. (For m1887c)

You could call Ham_Weapon_SecondaryAttack manually via Ham_Item_PostFrame since deagle does not have a secondary attack.

Using a postframe for a secondary shot is a big price pay. better to take a usp or glock

CrazY. 06-07-2019 20:25

Re: [ReAPI] CSO Weapons
 
Counter-Strike perform weapons secondary attack inside postframe, so I don't think you'll "pay" something if you do that.

NightFury 06-14-2019 04:48

Re: [ReAPI] CSO Weapons
 
Postframe , c++ vs pawn ?

thEsp 06-14-2019 04:59

Re: [ReAPI] CSO Weapons
 
Then do it on FM_CmdStart via fakemeta, if this is the last option.

CrazY. 06-14-2019 06:27

Re: [ReAPI] CSO Weapons
 
If developers couldn't use It why would amxx dev add It? You're talking like postframe would detroy a server. As long the code is optimized there's no problem in using It.

Besides, there's already a member in ReAPI that adds secondary attack to weapons.

HamletEagle 06-14-2019 06:55

Re: [ReAPI] CSO Weapons
 
Quote:

Originally Posted by thEsp (Post 2655497)
Then do it on FM_CmdStart via fakemeta, if this is the last option.

It's still a per frame forward. Anyway, PostFrame won't cause anything to explode.

thEsp 06-14-2019 07:06

Re: [ReAPI] CSO Weapons
 
Hamlet that is done on fakemeta's module right? That's why I said that as he compared C with Pawn.

NightFury 06-15-2019 18:33

Re: [ReAPI] CSO Weapons
 
If the guns will be 50 with postframe, it will make itself felt. Me secondary was not need, whom need to add themselves. Postframe against I have nothing, my personal opinion is to take the finished version and not implemented in pawn


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