[L4D2] $10 plugin job (requiring native votes)
I wasn’t sure if this price seems fair or not – but the plugin is already almost finished and just needs 1 feature added to it. Perhaps $15 would be more reasonable depending on the amount of coding this could take.
Currently, if anyone types “!slots #” this plugin will automatically change the sm_cvar sv_maxplayers value to whatever was voted (as long as it’s between 1 and 32). However I want a vote to pop up asking players if they want to change slots to # amount? Simple yes / no vote with an HUD layout similar to calling a map change vote. I’d like the NativeVotes_DisplayPass text to say something like “Changing sv_maxplayers to #”. PrintToChatAll command at the end isn't needed of course. Thanks PHP Code:
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Re: [L4D2] $10 plugin job (requiring native votes)
For some reason whenever I try to edit my main post, it comes up with a blank text box.
Anyway, $10 seems too low even for something very simple. Probably $15 would be fair but if people think that's still too low let me know. "Currently, if anyone types “!slots #” this plugin will automatically change the sm_cvar sv_maxplayers value to whatever was voted (as long as it’s between 1 and 32)" - meant whatever was "typed". No vote function yet.. |
Re: [L4D2] $10 plugin job (requiring native votes)
(untested)
Code:
#include <sourcemod> |
Re: [L4D2] $10 plugin job (requiring native votes)
Hi,
Thanks for the quick reply. The vote itself is functional, but I was wanting the vote feature to be written with the native votes API for a better looking HUD: https://forums.alliedmods.net/showthread.php?t=208008 Video demonstration - you can see the nice HUD layout when I call the !fullspawns command as well as voting to change chapters: https://youtu.be/XA_5p7zo6nM Some example code that uses the Native Votes API (taken from the fullspawns sp file): PHP Code:
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Re: [L4D2] $10 plugin job (requiring native votes)
(Definitely untested)
Code:
#include <sourcemod> |
Re: [L4D2] $10 plugin job (requiring native votes)
Sent $20; very fast responses and worked on first try. Thanks so much
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Re: [L4D2] $10 plugin job (requiring native votes)
Though I don't intend to add this into the plugin - just curious really - if I wanted to check one more thing before proceeding with the vote, would this be the correct format?
PHP Code:
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Re: [L4D2] $10 plugin job (requiring native votes)
Quote:
Code:
if (voteval == FindConVar("sv_maxplayers").IntValue) { |
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