Does decompiling maps degrade them?
If I decompile maps to edit them and then compile them again, will that cause degradation and make some elements not working?
If I decompile a map, edit it and compile it again, will it be 100% working just as it was before I decompiled it? |
Re: Does decompiling maps degrade them?
decompile tools are not perfect so, all maps would not transform 100% right.
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Re: Does decompiling maps degrade them?
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As other users says, it will note be the same. There are certain tips to decompiling a map for HL/CS/CZ that makes the process easier. First make sure you are authorized to decompile a map. You may strip some entities and brushworks from the bsp first. Making a map is a lot of work, but i would recommend if you try to create an alternative from an existing map and you have permission, then 100% decompile it and work from there. That will help a lot with scales and dimensions. In no scenario even fy_iceworld, a small map, will decompile and recompile just fine. Many things are not decompiled correctly or change, and some of the things the map needs may be missing from your system. |
Re: Does decompiling maps degrade them?
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Re: Does decompiling maps degrade them?
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What elements can't be decompiled and recompiled correctly? If you have a working button, will that button still function, if the map is decompiled and recompiled? For example, if I decompile and recompile zm_ice_attack3, what elements won't work properly after recompilation? I would like to know what functions break and can't work, if if map they are implemented in is decompiled and recompiled. :) |
Re: Does decompiling maps degrade them?
Those are difficult questions.
Why not you try it yourself? But test map a lot before you upload edited map (with a new name) to all players. |
Re: Does decompiling maps degrade them?
When you start decompiling the cards, stop for a second and think "What do I want to do?" Read attached TXT files. Sometimes, they contain the developer's e-mail, which can help more than you imagine.
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Re: Does decompiling maps degrade them?
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Initially, i wanted to decompile some maps to learn how they are built. It turned out that working with VHE is very easy and i don't want to learn things in details. Eventually, i decided to start building my map from scratch. :) |
Re: Does decompiling maps degrade them?
Sorry to hi-jack this but is there a way to somehow optimize maps without doing the above mentioned exercise?
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Re: Does decompiling maps degrade them?
wow
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