Anti-camp
1 Attachment(s)
Anti-camp
Current Version: 0.9 Description: Detects camping and adds a beacon effect to camping players Planned Features:
sm_anticamp_version: The version number sm_anticamp_enable: Set to 0 to disable anticamp sm_anticamp_bomb_plant: Set to 0 if you want the anti-camp function enabled even after the bomb is planted sm_anticamp_low_health_level: Set to the health level below which camping is OK sm_anticamp_radius: The radius to check for camping"); sm_anticamp_poll_count: The amount of times a suspected camper is checked for sm_anticamp_polls_needed: The number of times he is found within the radius to be a camper sm_anticamp_poll_time: The polling interval sm_anticamp_forgive: This determines if players should be beacon should go away if they stop camping sm_anticamp_sound: The sound to play for the beacon"); Changelog: 0.9: Lots of new features, see the release post below 0.8: Initial Release |
Re: Anti-camp
Hiya,
Ace idea, few questions though: 1. Will this lag the crap out of a large server? Why I ask is that the ES version did just that over 30 players in CS:Source 2. Can you add a customisable camp timelimit? 3. Can you add the radius that the person needs to move out of, as a variable? 4. Is it possible to slap the crap out of the person or deplete their health because they are camping 5. Will this stop n00bs from camping? (joke :-P) Again, ace idea and much needed Matt |
Re: Anti-camp
I can honestly answer question 1 1: not, this should not lag your large server, and your second part of question 1, mattie himself has stated that eventscripts should not be used for much more than simple batch execution, however it grew to a point where it was used for significantly more, and in the way it was coded it is not entirely optimized for certain functionality (said certain functionality is one of the things this plugin provides)
I had an idea for an enforce temaplay plugin a loooong time ago....maybe I'll toss the idea over to dalto if he feels like taking on a larger project (it also does some "anti-camping" stuff. |
Re: Anti-camp
SourceMod doesn't lag. At least it shouldn't with stuff like this.
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When you start to move beacon all the same remains. Make please cvar for time editing beacon.
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Re: Anti-camp
Another nice one ^^
cya |
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