TOGs Deathmatch Team Balancer
Description
After trying several team balancers, I found I was not happy with any of them. So, I decided to make my own. This is a very simple balancer. Instead of checking teams every time a player dies, it checks them on configurable intervals. If the teams are unbalanced by a configurable amount, the plugin will move the next player that dies and is not immune and that is not in cooldown (unless cooldown is disabled). Unlike the other plugins I tested, this one does not kill the player when moving them, so their score is unchanged (or level if it is a gungame server, etc.). Players can be made immune to team balance if they have the flag defined by the cvar tdmtb_immuneflag. For server owners who wish to make the time between checks far apart, I've also implemented an admin command to run the check. Download Package Source Code See Github repository for plugin details and instructions. If you enjoy this plugin, I'm always open to donations! Either way, enjoy! |
Re: TOGs Deathmatch Team Balancer v1.1
Updated to v1.1
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Re: TOGs Deathmatch Team Balancer v1.1
Basically this just move players over to other team without any check that confirms they will be more balanced ? It's like mp_autoteambalance but for DM as i can see.
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Re: TOGs Deathmatch Team Balancer v1.1
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Re: TOGs Deathmatch Team Balancer v1.1
This works with FFA too?
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Re: TOGs Deathmatch Team Balancer v1.1
Quote:
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Re: TOGs Deathmatch Team Balancer v1.1
FFA - Free for all = everybody against everybody in CS/CSGO.
Its deathmatch. |
Re: TOGs Deathmatch Team Balancer v1.2
Updated plugin to v1.2:
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Re: TOGs Deathmatch Team Balancer v1.2
Code:
L 08/15/2014 - 05:09:05: [SM] Native "KillTimer" reported: Invalid timer handle 66eb0824 (error 3) |
Re: TOGs Deathmatch Team Balancer v1.2
2 Attachment(s)
Quote:
You would only ever run into that error if you unloaded the plugin or the server was crashing or restarting... Anyways, give this a try. I removed the declared handle, since it shouldn't need one unless I need to kill the timer for some reason (which I don't - It is terminated automatically on map change and restarted next map start). Update (v1.2a) attached below. If you have any other questions/bugs/requests, let me know. |
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