[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]
55 Attachment(s)
Related Plugins:
About:
Weapon Fire Rate:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
Cvars: Saved to l4d_incapped_weapons.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Weapon Restriction Cvar: The cvar l4d_incapped_weapons_restrict uses Weapon IDs to restrict their usage. String must be comma separated. Complete list:
Spoiler
Changes: Code:
1.36 (25-Mar-2024) Requirements:
Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!
Updating from 1.23 or older:
Updating from 1.29 or older:
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
Finally
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
Nice, also while incapped, friendly fire seems to be deactivated, is it possible to add a toggle for this?
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
thankyou, works way better then the workshop addon I was using for incapped weapons, however I think the single shot shotguns may be bugged, I only tested briefly but it seemed like I couldn't freely swap back and forth between melee and shotgun.
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Re: [L4D & L4D2] Incapped Weapons Patch (1.0) [06-Apr-2020]
Code:
1.1 (06-Apr-2020) Quote:
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Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
Very useful. Thank you !!!
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Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
Great plugin, thank you! Have you tried to make weapon fire cycletime as normal? I wondering if changing nextAttack prop will be enough.. but if you haven't done this as variable maybe I shouldn't even try :D And I hope there will be some workaround in future updates for a throwing animation (mayble block anim at all), coz when character stand up for a throw it's looks a bit confusing. I've recorded a video in case you didn't know about this https://youtu.be/g-voYwWSrug
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Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
Quote:
For weapon fire rates while incapped you can use: WeaponHandling_API by Lux. Or set survivor_incapacitated_cycle_time to "0.1". |
Re: [L4D & L4D2] Incapped Weapons Patch (1.4) [07-Apr-2020]
When you go incapped, number of reserve ammo become zero.
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Re: [L4D & L4D2] Incapped Weapons Patch (1.5) [08-Apr-2020]
Thanks, fixed.
Code:
1.8 (09-Apr-2020) |
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