[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
34 Attachment(s)
About:
Mission Info: Features: (saved to \sourcemod\data\l4d_info_editor_mission.cfg)
Weapon Info: Features: (saved to \sourcemod\data\l4d_info_editor_weapons.cfg)
Game Mode overrides:
Natives and Forwards for developers:
Spoiler
Admin Commands: (requires "z" flag) PHP Code:
Thanks:
Changes: Code:
1.25 (07-Nov-2023) Conflicts:
Requirements:
Installation:
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
I hope this blocks the special instant fail of c7m3_port. Because I need to get rid of that special trigger.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
This will make adding support for custom melee weapons a lot easier! Nice one man! :D
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
As I stated earlier I needed something to alter weapon attributes without using Downtown2. This one should do nicely.
Great value! I wonder if this can make campaign only maps run versus on them. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
And as always, good job!
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
Just found a little bug. I'm unable to shove with the pistol.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
So i need to get rid of melee weapon spawn extension? or do i just leave it alone in folder and paste this zip?
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
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L 01/30/2019 - 21:44:04: [SM] Exception reported: Failed to find "CTerrorGameRules::GetMissionInfo" signature. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
1 Attachment(s)
Thank you good sir.
Edit: For those who are too lazy. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
I get this error in l4d1?
[SM] Blaming: l4d_info_editor.smx [SM] Call stack trace: [SM] [0] SMCParser.GetErrorString [SM] [1] Line 310, l4d_info_editor.sp::ParseConfigFile [SM] [2] Line 292, l4d_info_editor.sp::LoadConfig [SM] [3] Line 133, l4d_info_editor.sp::OnPluginStart [SM] Unable to load plugin "l4d_info_editor.smx": Error detected in plugin startup (see error logs) |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1) [01-Jun-2019]
Finally the update is here, suggest updating to fix previous errors. Provides more functionality.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1) [01-Jun-2019]
For some odd reason, dhooks is not cooperating. Any way to remedy this?
Edit: Resolved. Nextmaps must be deleted. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
After I use this plugin, my server will crash from time to time.
https://crash.limetech.org/lfqdv2hjv3ct Quote:
Code:
"weapon_info" |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
This is awesome. Thank you so much for this. Do you think you can add a command to get and set keyname values for the weapon info too?
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
Can you add the ability to read the data as well, at least for weapons. I know it is possible, because Downtown extension has that feature.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
As above, its not possible the way this plugin works.
Use the natives to write a plugin which reads the data. Use the sm_info_reload command to force it to reload and read the data when you want. Example to get and set value via natives/forwards: PHP Code:
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
Conflicts:
Added this to the first post. If other maps have custom melee please send me the data and I will add so they're not blocked for everyone else. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
Plugin is causing segment fault issues for me. It was on Dark Carnival Remix and Haunted Forest.
https://crash.limetech.org/v3jrgl4b7rtm Crash ID: V3JR-GL4B-7RTM |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
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I have no idea why this would segfault, only thing I could think would be bad config data, something the games not liking. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
I know this for a fact that some of the map have bad mission files so that could be the prime culprit. Let me do some tests and I'll get back to you.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
i cant use another weapon when incapped
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
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PHP Code:
Updated fixing a mistake left since testing. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
I done some tests and it seems that bad mission files were indeed the problem. I stripped the weapons function from the plugin and removed mission related code. It works as intended now and saved me a lot of time editing 100+ mission files.
Maybe split the plugin into two separate plugins wouldn't be a bad idea? |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
Plugin reads up the mission files and I run a lot of custom maps. Result is segment fault errors, so I removed the mission files functions as I only needed to change weapon attributes.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
I didn’t make any config changes between the tests. The only difference is the mission files. Map crashes on the load up, I will send you the config later in the day, but don’t recall making any specific changes.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
So maybe I'm doing something wrong or just don't know the values needed to adjust.
When I'm incapped, I find whatever primary weapon I have is set to single shot like the pistol. I suppose this can't be avoided unless I'm missing the value needed to tweak in the weapon editor while incapped. The other issue I find (maybe just me) is I can't cycle through the weapons when I'm incapped. I can only use the weapon I'm incapped with. Unless I have a throwable, then it will switch me to the primary weapon after I use the throwable. Are these just issues on my end or am I missing something? |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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Code:
"WeaponType" "pistol" But this will cause bug in the weapons spawn in map(Stripper), of the kits, defibs, and sometimes weapon primaries or secondaries, where these will not spawn :/ |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
Has anyone changed the refill speed with the shotguns? Can I change the reload speed in l4d1 but not in l4d2, has anyone tried?
I can change all other things like clip, range, bullets, but increasing the reload speed doesn't work, it keeps recharging normally, but in l4d1 it does. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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A secondary plugin would have to be written to maybe fix these issues, although I'm not sure if that's possible.. detecting weapon change when it's not actively changing is a problem. Theres no OnPlayerRunCmd detection for changing weapons. Edit: "xZk" has released an Incapped Weapons plugin. Quote:
Edit: "Lux" has released a WeaponHandling_API plugin. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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The fire rate can be modified without problems with all weapons, but it does not work on shotguns, both the fire rate and rapid reload do not work on shotguns |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.2) [17-Sep-2019]
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Only the fire speed and the fast reload do not work for me in the shotguns of l4d2, all the other weapons work well, in l4d1 the same everything works well with all the weapons. |
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