Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
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Thank you good sir.
Edit: For those who are too lazy. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.0) [10-Sep-2018]
I get this error in l4d1?
[SM] Blaming: l4d_info_editor.smx [SM] Call stack trace: [SM] [0] SMCParser.GetErrorString [SM] [1] Line 310, l4d_info_editor.sp::ParseConfigFile [SM] [2] Line 292, l4d_info_editor.sp::LoadConfig [SM] [3] Line 133, l4d_info_editor.sp::OnPluginStart [SM] Unable to load plugin "l4d_info_editor.smx": Error detected in plugin startup (see error logs) |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1) [01-Jun-2019]
Finally the update is here, suggest updating to fix previous errors. Provides more functionality.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1) [01-Jun-2019]
For some odd reason, dhooks is not cooperating. Any way to remedy this?
Edit: Resolved. Nextmaps must be deleted. |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
After I use this plugin, my server will crash from time to time.
https://crash.limetech.org/lfqdv2hjv3ct Quote:
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"weapon_info" |
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
This is awesome. Thank you so much for this. Do you think you can add a command to get and set keyname values for the weapon info too?
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
Can you add the ability to read the data as well, at least for weapons. I know it is possible, because Downtown extension has that feature.
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Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1.1) [09-Jun-2019]
As above, its not possible the way this plugin works.
Use the natives to write a plugin which reads the data. Use the sm_info_reload command to force it to reload and read the data when you want. Example to get and set value via natives/forwards: PHP Code:
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