making waypoints for podbot mm ( tutorial )
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this thread is dedicated to podbot_mm waypoints (for .pwf and not for .nav files). it's useful to regroup the maximum of them in only one thread.
go to the top of thread Content: Important. Requirements. Installation. Tutorials. Making - Testing - Finalising. Bugged waypoints. FAQs Frequently Asked Questions. credits. Useful links. go to the top of thread Important:
go to the top of thread Requirements:
go to the top of thread Installation: go to the top of thread Tutorials: before anything, you must read and to understand these three topics: to understand what's a waypoint file, how it works and how many type of way-points you need to use. some common errors that you need to avoid, to make your waypoint file working finelly. it's not important to make all and/or the exact same binds. just understand and choose your own easy binds. in my case I use those binds which are sufficient for me: Code:
bind "p" "amxmodmenu" important: when you make binds, look at your keyboard as an US one even if not (mine is AZERTY but the binds are made as QWERTY) go to the top of thread Making - Testing - Finalising: of course, to make waypoints will not be manually, one by one:
Code:
video detailed analysis for cs_assault_mini. go to the top of thread Bugged waypoints: remark:
firstly, we should make difference between bugged and wrongly/badly made waypoint file:
download de_santorini and try its waypoint file. you will not have any kind of error, and the game is running correctly. so go to spectate and watch if the bots can plant the bomb (or not). obviously, they will not !! these screenshots will show that the person who made it had simply exchanged the terrorist important and the goal waypoints.
empty areas: empty areas will not be browsed by bots, but may make them totally blind if they unfortunately go inside them, by seeing an ennemy for example. (read bots-united tutorials above).
other examples of bad waypoints:
the original waypoint file was made for me by a user here, (can't find the original post).
go to the top of thread FAQs (Frequently Asked Qestions): Q. will this tutorial be useful for bots of condition zero ? A. no ! it's a totally different software using another kind of wayoints: .nav files. _____ Q. where to put new waypoints ? A. ***\cstrike\addons\podbot\wptdefault. or ***\czero\addons\podbot\wptdefault. _____ Q. I got three kind of files which one is the real waypoint ? A. The main waypoint file is the one having a *.pwf extention. The *.pvi file is the visibility table (what waypoint is visible from another one, will be generated everytime a waypoint is edited). The *.pxp file saves the experience data (when the bot got hurt/killed in some position near the closest waypoint) "KWo". _____ Q. should I use all the flag waypoints in all maps ? A. not really. goal flags must be assigned in their correct location or just somewhere in maps without goals (fy_, zm_, zp, ka_, he_, etc.)._____ Q. where to find waypoint files for a specific map A. search in the web, in correct websites like 17buddies or Gamebanana. or read this. _____ Q. I have the right waypoint file, but the bots are acting oddly. A. it depends: map and waypoint file have the same name, but aren't compatible._____ Q. bots work fine but are sticking in some parts of a map and don't want to move. A. make sure that you are using the latest podbot (beta) version._____ Q. I want to learn how to make waypoints. A. up go to the top of thread Credits:
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Re: making waypoints for podbot_mm.
go to the top of thread
Useful links:
Remark:
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Re: making waypoints for podbot_mm.
Awesome tutorial, thank's for your work Rex!, this is very useful tuto, it will help lot of people =]]
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Re: making waypoints for podbot_mm.
Thanks i need a good tutorial for testing pod bots, its has some waypoints bugs and camper points.
Anyway thank. |
Re: making waypoints for podbot_mm.
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Re: making waypoints for podbot_mm.
Yeah, for example the podbot won't go to defuse c4 with a speed, its pickup a weapon before defuse C4 for example.
Its camping or not go to bomb when the c4 is planted. For camping i adjust the cvar corresponding to this (I not remember but its 5 seconds +-) :) |
Re: making waypoints for podbot_mm.
Amigo, this thread is about waypoints. how to make them, to solve some flaws or errors, etc.. what you are talking about is the behaviour of bots, which is a totally different topic -.-
http://mybroadband.co.za/vb/attachme...4&d=1264779393
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Re: making waypoints for podbot_mm.
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For some users understand the difference from default waypoints to custom waypoints. |
Re: making waypoints for podbot_mm.
Pictures would be helpful for the "web like" waypoint you speak of. Also an example would suite this thread. Having all three files and lettings users to see it hands on (maybe even through a video) would work.
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Re: making waypoints for podbot_mm.
that's right, video added. for the pictures, imo there are enough in the KWo's tutorials.
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