[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
138 Attachment(s)
https://img.shields.io/github/stars/...le=flat-square https://img.shields.io/github/forks/...le=flat-square https://img.shields.io/github/watche...le=flat-square
Rate this plugin Donate to Motivate Mutant Tanks Table of contents
About Originally an extended version of Super Tanks, Mutant Tanks combines Last Boss, Last Boss Extended, and Super Tanks to grant Tanks unique powers and abilities that enhance the player experience. Credits
Spoiler
Requirements 1. SourceMod 1.12.0.6985 or higher 2. Recommended: - Actions - AutoExecConfig - Explosive Chains Credit - ThirdPersonShoulder_Detect - Updater - WeaponHandling_API 3. Knowledge of installing SourceMod plugins. Notes 1. I do not provide support for listen/local servers but the plugin and its modules should still work properly on them. 2. I will not help you with installing or troubleshooting problems on your part. 3. If you get errors from SourceMod itself, that is your problem, not mine. 4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY. List of Plugins Included/Replaced Mutant Tanks includes/replaces the following plugins:
Spoiler
Features 1. Fully compatible with all game modes. 2. Fully customizable Mutant Tanks. 3. Flexible config file. 4. Auto-reload the config file when changes are made mid-game. 5. Supports custom configurations for different scenarios/setups. 6. Store up to 500 Mutant Tank types. 7. Administration system designed for access and immunity to Mutant Tanks. 8. Custom target filters for targeting survivors, special infected, and Mutant Tanks. 9. Over 1,500 optional settings to configure. 10. Over 70 unique abilities to choose from. 11. Choose which abilities to install. 12. Add custom abilities and features through the use of forwards and natives. 13. Create all kinds of combinations of abilities. 14. Supports multiple languages. 15. Chat color tags for translation files. 16. Detects idle or bugged Tanks. 17. Toggle damage scaling based on difficulty. 18. Fully customizable reward system. Commands
Spoiler
ConVars
Spoiler
Changelog View the CHANGELOG for the project's history. Installation 1. Delete files from old versions of the plugin. 2. Extract the folder inside the "mutant_tanks.zip" file. 3. Place all the contents into their respective folders. 4. If prompted to replace or merge anything, click "Yes". 5. Load up Mutant Tanks by restarting the server. 6. Customize Mutant Tanks in "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg". Compiling 1. Make sure all the ability plugin source files are in their respective folders. - "scripting/mutant_tanks/abilities" - "scripting/mutant_tanks/abilities2" 2. To disable/exclude one or more abilities, move the file(s) to one of the corresponding folders: - "scripting/mutant_tanks/abilities/disabled" - "scripting/mutant_tanks/abilities2/disabled" 3. Move the following files from the "scripting/mutant_tanks" folder to the "scripting" folder: - "mutant_tanks.sp" - "mt_abilities.sp" - "mt_abilities2.sp" 4. Drag the files to "compile.exe" (all at once) or "spcomp.exe" (one by one). - If "compile.exe" is used, the plugins will be created inside the "scripting/compiled" folder. - If "spcomp.exe" is used, the plugins will be created inside the "scripting" folder. 5. Move the plugin(s) to the "plugins/mutant_tanks" folder. - If the "mutant_tanks" folder isn't in the "plugins" folder, create one. Uninstalling/Upgrading to Newer Versions 1. Delete "mutant_tanks" folder from: - "addons/sourcemod/plugins" folder ("mutant_tanks.smx" and all of its modules) - "addons/sourcemod/scripting" folder ("mutant_tanks.sp" and all of its modules) 2. Delete "mutant_tanks.txt" from "addons/sourcemod/gamedata" folder. 3. Delete "mutant_tanks.inc" and "mt_clone.inc" from "addons/sourcemod/scripting/include" folder. 4. Delete "mutant_tanks.phrases.txt" from: - "addons/sourcemod/translations" folder - "addons/sourcemod/translations/chi" folder - "addons/sourcemod/translations/hu" folder - "addons/sourcemod/translations/ru" folder 5. Backup "mutant_tanks" folder in "addons/sourcemod/data" folder. 6. Delete "mutant_tanks_detours.cfg" from "addons/sourcemod/data/mutant_tanks" folder. 7. Delete "mutant_tanks_patches.cfg" from "addons/sourcemod/data/mutant_tanks" folder. 8. Delete "mutant_tanks_signatures.cfg" from "addons/sourcemod/data/mutant_tanks" folder. 9. Delete "mutant_tanks_updater.txt" from "addons/sourcemod" folder. 10. Follow the Installation guide above. (Only for upgrading to newer versions.) Disabling 1. Move "mutant_tanks" folder ("mutant_tanks.smx" and all of its modules) to "plugins/disabled" folder. 2. Disable the plugin by restarting the server. (Using "sm plugins unload" will take too long.) Resources The README on GitHub contains all the information you need to know about Mutant Tanks. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread. Check out the INFORMATION regarding each setting/ability available in this project. Third-party Revisions Notice If you would like to share your own revisions of this plugin, please rename the files so that there is no confusion for users. Download Source | Latest Version | All Official Releases (v8.0+) | Next Version (Unstable) |
Re: [L4D2] Super Tanks+
Awesome! No errors yet.
Btw any chance to fix Last Boss in the future? I really miss that one. + :bacon!::bacon!: |
Re: [L4D2] Super Tanks+
Quote:
Thank you very much ... I will have fun! Thank you very much ... I will have fun!:) |
Re: [L4D2] Super Tanks+
Quote:
|
Re: [L4D2] Super Tanks+
Quote:
http://www.gamemaps.com/details/17463 <<Like this, Over 40 Can I increase the number of tanks? Can I increase the number of tanks? I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English. |
Re: [L4D2] Super Tanks+
Quote:
|
Re: [L4D2] Super Tanks+
Quote:
|
Re: [L4D2] Super Tanks+
Quote:
Answer: No, I cannot add those Tanks. Sorry. BUT, I can add more combinations of Super Tanks. I already have 2 planned out: 1. Meme Tank - Weak stats but has all abilities. 2. Boss Tank - Strong stats but has all abilities. |
Re: [L4D2] Super Tanks+
Quote:
----------------------------------------------- I didn't realize it was similar. I'm sorry!Oh, my God! 1. Meme Tank 2. Boss Tank I am very excited. Thank you for adding. So good! http://postfiles11.naver.net/MjAxNzE..._1.jpg?type=w2 The tank you made is so fun. ha-ha http://postfiles13.naver.net/MjAxNzE..._1.jpg?type=w2 http://postfiles6.naver.net/MjAxNzEw...55.jpg?type=w2 http://postfiles10.naver.net/MjAxNzE...66.jpg?type=w2 Occasionally, a tank with this effect is summoned. The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem? Sometimes happens. This effect can be when the round It will display normally. It happens occasionally. |
Re: [L4D2] Super Tanks+
Can you add LAST BOSS EXTENDED?
Type-00[GHOST] (Blue) - StealthSkin Type-01[LAVA] (Red) - BurnClaw, FlameGush, CometStrike Type-02[GRAVITY] (Green) - GravityClaw, SteelSkin Type-03[QUAKE] (Yellow) - EarthQuake, BlastRock Type-04[LEAPER] (Sky Blue) - MadSpring Type-05[DREAD] (Black) - DreadClaw Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix) Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix) Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. ) Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add) https://forums.alliedmods.net/showthread.php?t=156352 |
All times are GMT -4. The time now is 02:26. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.