AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] Racing + Mario Kart Mods (https://forums.alliedmods.net/showthread.php?t=277752)

friagram 01-15-2016 23:01

[TF2] Racing + Mario Kart Mods
 
1 Attachment(s)
This is a plugin created for the Fire Friendly community. It was created around the month karts were released. I will not maintain or improve it to any great extent. It is released "as is" in the hope that it will be useful or enjoyed by the community.

It should be mostly functional. With some small edits it could be made fully functional, by teleporting sprites/models to player locations ongameframe. Someone will need to implement this. Attachments of models to player models are not supported directly.
To allow for 1.7+ compatability, I have renamed some variables (this -> this_) as well as (object -> this_object). Should you find any wierd errors or problems, it could be this, though I doubt it.


The plugin requires special maps with specific entities to allow for race functions (position tracking, special power-ups, multiple tracks, etc).

tfk_mario_raceway4 is provided, the VMF is also available.

race.sp -> core race manager, which provides some basic functions such as tracking players, laps, and circuits. There are many natives and forwards to allow for integration with other race plugins.
- not working: sprite to display rank above player's head

optional:
mario.sp -> mario kart themed game mode, with powerups and abilities. Many of these assets are packed into the custom map.
- not working: orbit items that attach and orbit the player

optional:
race_config.sp -> allows music, commands, and settings to be changed per map and per track.


Map, sounds, etc here:
https://drive.google.com/open?id=0B5...VlzTDBfTVd1QXc

RavensBro 01-15-2016 23:36

Re: [TF2] Racing + Mario Kart Mods
 
Thanks :)

braak0327 01-23-2016 23:43

Re: [TF2] Racing + Mario Kart Mods
 
thank you so much I'll try right now

xXDeathreusXx 06-12-2016 22:11

Re: [TF2] Racing + Mario Kart Mods
 
OnGameFrame IS a solution, but depending on player/entity speed it will look janky as shit(I had to do this for Monoculus in order to play animations, and it's not quite right looking when he flies at max speed)

Jumparr 09-03-2016 10:22

Re: [TF2] Racing + Mario Kart Mods
 
Hello im new to these plugins and i havent made a single one. I hav a problem i think im doing something wrong because maybe i didnt place it right or im missing something. First of all i dont know where do i put the sound files and i dont know if its working or not :cry:

Nightmare Pyro 05-23-2020 14:00

Re: [TF2] Racing + Mario Kart Mods
 
Hello! I like your plugin and interesting! but it seems not working is there a command or not. Because when waiting time is over it did not spawn kart. it seems broken.


All times are GMT -4. The time now is 07:52.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.