AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [L4D2]End Safearea Teleport (https://forums.alliedmods.net/showthread.php?t=335631)

sorallll 12-19-2021 15:29

[L4D2]End Safearea Teleport
 
34 Attachment(s)
Description:
  • When a certain percentage of the survivors reach the end safe room or rescue vehicle, the countdown starts. After the countdown ends, all survivors who have not entered will be teleported or slayed

Thanks:
Requirements:
Related:
Changes:
Quote:

1.2.0 (17-Oct-2022)
- Cleaned up some code
- Some functions instead use left4dhooks recently added

1.1.9 (19-Mar-2022)
- Added new ConVar to allow plugins to be enabled or disabled in specific modes

1.1.8 (16-Mar-2022)
- Cleaned up some code
- Removed secondary detection of player positions and teleports them

1.1.7 (10-Feb-2022)
- Cleaned up some code
- Update translation phrases
- The number of survivors reached is also counted when the player leaves the end zone

1.1.6 (11-Jan-2022)
- Fix NAV_MESH related attribute detection

1.1.5 (10-Jan-2022)
- Shorten translated phrases to prevent truncation
- Remove the automatic teleport function when there is no player in the safe room after setting the automatic execution

1.1.4 (10-Jan-2022)
- Attempt to fix the previous timer not firing issue
- Clear the unused g_pDirector pointer related code
- For g_pNavMesh pointer acquisition, use the existing L4D_GetPointer(POINTER_NAVMESH) in left4dhooks instead
- g_hSDKOnRevived uses the existing L4D_ReviveSurvivor in left4dhooks instead

1.1.3 (29-Dec-2021)
- Clean up code
- Left 4 DHooks Direct is now required

1.1.2 (26-Dec-2021)
- Add a ConVar to control the enabling or disabling of Safe Room and Rescue Vehicle

1.1.1 (20-Dec-2021)
- Fix translation errors

thewintersoldier97 12-20-2021 00:00

Re: [L4D2]End Safearea Teleport
 
Great work! :D

Voevoda 12-20-2021 12:23

Re: [L4D2]End Safearea Teleport
 
Hi

is it just for the finale?

Maur0 12-20-2021 12:59

Re: [L4D2]End Safearea Teleport
 
sorallll - Thank you so much for this great plugin! It works perfect and for other plugins like the "Lockdown System" and "Scavenge Saferoom".

Something that I would like to ask you, if possible. Add two "Enable / Disabled" options to limit between the Saferoom and the Rescue Vehicle. Since having this plugin that I like more "Rescue vehicle leave timer Version". I wanted to deactivate your plugin during the final event and leave it only for the Saferoom event, which I can use there to teleport to the Survivors.

More than that and congratulations on the plugin!

sorallll 12-20-2021 14:44

Re: [L4D2]End Safearea Teleport
 
Quote:

Originally Posted by Maur0 (Post 2766559)
sorallll - Thank you so much for this great plugin! It works perfect and for other plugins like the "Lockdown System" and "Scavenge Saferoom".

Something that I would like to ask you, if possible. Add two "Enable / Disabled" options to limit between the Saferoom and the Rescue Vehicle. Since having this plugin that I like more "Rescue vehicle leave timer Version". I wanted to deactivate your plugin during the final event and leave it only for the Saferoom event, which I can use there to teleport to the Survivors.

More than that and congratulations on the plugin!

When I have time I will create a ConVar to control it

Maur0 12-20-2021 17:06

Re: [L4D2]End Safearea Teleport
 
Quote:

Originally Posted by sorallll (Post 2766570)
When I have time I will create a ConVar to control it

Perfect, thanks. Yes, take all your time without haste.

Quote:

Originally Posted by Voevoda
is it just for the finale?

Yes. They work for both between the finale and the checkpoint of each saferoom.

Tank Rush 12-24-2021 16:12

Re: [L4D2]End Safearea Teleport
 
Could you add a cvar that disables the plugin in the final maps?

sorallll 12-25-2021 11:19

Re: [L4D2]End Safearea Teleport
 
Quote:

Originally Posted by Tank Rush (Post 2766849)
Could you add a cvar that disables the plugin in the final maps?

Already added, please download the latest version 1.1.2

Maur0 12-25-2021 13:49

Re: [L4D2]End Safearea Teleport
 
Quote:

Originally Posted by sorallll (Post 2766899)
Already added, please download the latest version 1.1.2

Thanks a lot! The best Christmas gift! :)

Merry Christmas! :D

Maur0 12-29-2021 09:58

Re: [L4D2]End Safearea Teleport
 
sorallll - Hello I have a problem. Since you updated it, now it is difficult for me to download the plugin due to a compilation error. I have already tried to compile the sp plugin. But it keeps giving me the same error.
Code:

/home/groups/sourcemod/upload_tmp/phplwj5eG.sp(6) : fatal error 183: cannot read from file: "left4dhooks"
If you can separate the download button for smx, as if to make it easier because it does not let me download it. Thank you.

EDIT: By the way, I already have the left 4 hooks installed. And the only thing that does not let me, is to give it to the get plugin button :/


All times are GMT -4. The time now is 13:34.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.