[CSGO] bot quota fix
Hi Im looking for a working version of bot quota fix. There are atleast 3-5 different versions out there in the forums but none are working correctly. They all have different issues that you can read about in the comments.
This is a very useful plugin and I hope someone can figure this out and help us. :) https://forums.alliedmods.net/showthread.php?t=195000 https://forums.alliedmods.net/showthread.php?t=283744 https://forums.alliedmods.net/showpo...0&postcount=40 https://forums.alliedmods.net/showth...89#post2339989 Some of the problems in the comments: Quote:
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Re: [CSGO] bot quota fix
Try this for testin prupose.
In csgo Find file called ...csgo/bspconvar_whitelist.txt Edit that file, comment (//) all bot_* prefix lines Code:
// This file should include convars which custom bsps are permitted to change via the bsp cfg file Then create game mode server config file of your current game_mode. ex. ...csgo/cfg/gamemode_deathmatch_server.cfg Add your bot_* cvars there. |
Re: [CSGO] bot quota fix
I think your suggestion actually fixed my main problem, with bots joining when someone switched teams or joined spec and getting kicked immediately and causing high VAR.
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Re: [CSGO] bot quota fix
Are you using still that plugin ? Try disable that.
*edit ok, so this would be problem [CS:GO] Deathmatch + bot_quota_mode fill if you not have rounds. *edit this seem nasty bug in game. |
Re: [CSGO] bot quota fix
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Edit: well bot_quota_mode normal could maybe work? I dont have rounds. Edit: Yea, not using the plugin wont kick the bots. |
Re: [CSGO] bot quota fix
First for all, I'm not sure what kind game mode or mods/plugins you are using.
This is about CS:GO own respawn system, not SM plugins. Finally I found problem. (maybe somone already did before me :s ) In CS:GO, it have wierd system. (I had no time to check other games for now...) - When in game respawn system is active, you see it when you jointeam between teams, you respawn immediatelly, there is no freeze/death cam animation. Server is using bot_add_ct/bot_add_t commands related to -> player jointeam command! *Valve need fix this. - When server use bot commands, of course cvar bot_quota change amount automatically. This give also problems. Anyway, bots which not leave or join after 30 sec round_start is game own feature. It's normal. This can be "fixed" by plugin. I leave my unfinished test plugin code. I didn't have anymore time to make plugin, because that "bug" take so long. I need to go work. - So this plugin will block server commands bot_add_ct/bot_add_t which happen in same time with player jointeam command. - And everytime human player change team (player_team), it check and change amount bots in game based bot_quota amount. - And it try fix bot_quota back normal -- Some point there could be one bot too much, but I look it another time. (Anyone if free to make own versio of this.)
Spoiler
*edit I forgot mention. In CSGO respawn system, player fast respawn is also buggy, player can respawn in enemy base sometimes. I couldn't find any cooldown/delay setting for player attempt to spam jointeam and respawn rapidly. With plugin this can be "fix". (Valve need fix this also) |
Re: [CSGO] bot quota fix
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So with this I need to set bot_quota right? with the others it was set to 0. EDIT Im not sure its working. I have bot_quota 10 + 1 GOTV and a player joined: Result: 1 GOTV 10 bots 1 player Expected result: 1 GOTV 9 bots 1 player |
Re: [CSGO] bot quota fix
And "CSGO Deathmatch Advanced" is what? And where?
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Re: [CSGO] bot quota fix
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Just the normal DM everyone uses. I think I realized something today tho. The servers running only one map and no mapchanges seems to work fine with your first CFG fixes (editing bspconvar_whitelist.txt). BUT I noticed just now that bots seems to randomly join like before on servers with multiple maps. L 11/16/2018 - 21:50:09: [clientlimiter.smx] kicking rejected player Tyler<BOT> - [19/23] players L 11/16/2018 - 21:50:09: [clientlimiter.smx] kicking rejected player Rick<BOT> - [19/23] players L 11/16/2018 - 21:50:09: [clientlimiter.smx] kicking rejected player Jeff<BOT> - [19/23] players L 11/16/2018 - 21:50:09: [clientlimiter.smx] kicking rejected player Hank<BOT> - [19/23] players L 11/16/2018 - 21:50:10: [clientlimiter.smx] kicking rejected player Vinny<BOT> - [19/23] players L 11/16/2018 - 21:50:10: [clientlimiter.smx] kicking rejected player Xavier<BOT> - [19/23] players L 11/16/2018 - 21:50:10: [clientlimiter.smx] kicking rejected player Dave<BOT> - [19/23] players L 11/16/2018 - 21:50:10: [clientlimiter.smx] kicking rejected player Cory<BOT> - [19/23] players L 11/16/2018 - 21:50:10: [clientlimiter.smx] kicking rejected player Erik<BOT> - [19/23] players L 11/16/2018 - 21:50:10: [clientlimiter.smx] kicking rejected player Zane<BOT> - [19/23] players clientlimiter is my reserved slot plugin Im using. But I did some CFG changes now on all servers, so it might get fixed now. Need to wait and see. |
Re: [CSGO] bot quota fix
...well, if you start use multiple plugins to keep player count right then there is chance to get more bugs/problems.
I haven't heard that DM mod, valve official servers not have that kind deathmatch. |
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